Marconi, Annapaola
 Distribuzione geografica
Continente #
EU - Europa 8.310
NA - Nord America 6.621
AS - Asia 3.868
SA - Sud America 992
AF - Africa 123
OC - Oceania 75
Continente sconosciuto - Info sul continente non disponibili 16
AN - Antartide 1
Totale 20.006
Nazione #
US - Stati Uniti d'America 6.287
RU - Federazione Russa 4.429
SG - Singapore 1.200
DE - Germania 828
IT - Italia 819
BR - Brasile 797
CN - Cina 701
VN - Vietnam 652
HK - Hong Kong 450
SE - Svezia 299
UA - Ucraina 278
GB - Regno Unito 277
FR - Francia 262
FI - Finlandia 243
IN - India 233
NL - Olanda 222
CA - Canada 221
IE - Irlanda 124
JP - Giappone 83
MX - Messico 81
BE - Belgio 79
ES - Italia 71
TW - Taiwan 65
AR - Argentina 61
AU - Australia 61
PL - Polonia 58
TR - Turchia 51
AT - Austria 48
BD - Bangladesh 47
NO - Norvegia 46
ID - Indonesia 43
ZA - Sudafrica 43
CO - Colombia 41
IR - Iran 41
GR - Grecia 38
IL - Israele 37
IQ - Iraq 37
PH - Filippine 33
LT - Lituania 28
CH - Svizzera 27
PT - Portogallo 27
NP - Nepal 24
PK - Pakistan 24
MY - Malesia 23
HU - Ungheria 21
MA - Marocco 21
AE - Emirati Arabi Uniti 20
VE - Venezuela 20
CL - Cile 19
EC - Ecuador 19
DK - Danimarca 17
EG - Egitto 16
SA - Arabia Saudita 16
UZ - Uzbekistan 15
EU - Europa 14
KR - Corea 14
SI - Slovenia 14
NZ - Nuova Zelanda 12
PY - Paraguay 12
RO - Romania 11
CZ - Repubblica Ceca 10
KE - Kenya 10
PE - Perù 10
DZ - Algeria 9
LB - Libano 9
LK - Sri Lanka 9
TH - Thailandia 9
MD - Moldavia 8
UY - Uruguay 8
TN - Tunisia 7
NG - Nigeria 6
RS - Serbia 6
AZ - Azerbaigian 5
BO - Bolivia 5
CR - Costa Rica 5
DO - Repubblica Dominicana 5
KZ - Kazakistan 5
PA - Panama 5
PS - Palestinian Territory 5
GT - Guatemala 4
QA - Qatar 4
SK - Slovacchia (Repubblica Slovacca) 4
BG - Bulgaria 3
BY - Bielorussia 3
NI - Nicaragua 3
SN - Senegal 3
HR - Croazia 2
JM - Giamaica 2
KH - Cambogia 2
LU - Lussemburgo 2
LV - Lettonia 2
MM - Myanmar 2
SC - Seychelles 2
SV - El Salvador 2
XK - ???statistics.table.value.countryCode.XK??? 2
AF - Afghanistan, Repubblica islamica di 1
AL - Albania 1
AM - Armenia 1
AQ - Antartide 1
BA - Bosnia-Erzegovina 1
Totale 19.983
Città #
San Jose 792
Singapore 666
Chandler 613
Jacksonville 523
Ashburn 466
Dallas 442
Hong Kong 407
Council Bluffs 351
Moscow 282
Beijing 222
The Dalles 202
Los Angeles 180
Ho Chi Minh City 168
Trento 161
Helsinki 150
Boardman 149
Hanoi 132
New York 123
Dublin 119
Wilmington 119
Hefei 117
Ann Arbor 112
Munich 105
Lauterbourg 103
Kronberg 98
Dong Ket 91
São Paulo 75
Dearborn 68
Ottawa 67
Brooklyn 66
Tokyo 62
Redwood City 58
Santa Clara 58
Brescia 53
Brussels 50
Pergine Valsugana 49
Taipei 49
Warsaw 48
Milan 47
Montreal 45
Frankfurt am Main 44
Toronto 44
Guangzhou 40
Orem 39
Phoenix 38
London 37
Amsterdam 36
Denver 36
Stockholm 33
Chennai 32
Woodbridge 32
Falkenstein 31
Atlanta 30
Houston 30
Da Nang 27
Athens 26
Johannesburg 26
Poplar 26
Strasbourg 26
Manchester 25
Verona 25
Shanghai 24
Mexico City 23
Rome 23
Vienna 22
Ansbach 21
Norwalk 21
Rio de Janeiro 21
Assago 20
Trondheim 20
Aalen 19
Chicago 19
Kathmandu 19
Mumbai 19
Pune 19
Boston 18
Brasília 18
Haiphong 18
Querétaro 18
Biên Hòa 17
Nuremberg 17
Seattle 17
Brisbane 16
Ghent 15
Hanover 15
Stavanger 15
Tashkent 15
Turku 15
Augusta 14
Belo Horizonte 14
Secaucus 14
Shenzhen 14
Ankara 13
Baghdad 13
Barcelona 13
Berlin 13
Bielefeld 13
Bogotá 13
Hillsboro 13
Hải Dương 13
Totale 9.035
Nome #
Generating Personalized Challenges to Enhance the Persuasive Power of Gamification 937
Promoting green mobility through gamified transportation campaigns 365
Untitled Bee Game: Be (e) ing mean to learn more about eco-sustainability 352
Exploiting General-Purpose In-Game Behaviours to Predict Players Churn in Gameful Systems 312
Using Gamification to Incentivize Sustainable Urban Mobility 311
Play&Go, an Urban Game Promoting Behaviour Change for Sustainable Mobility 293
CLIMB: A Pervasive Gameful Platform Promoting Child Independent Mobility 288
Aligning Individual Motivation with Collective Goals: A Formal Approach to Collective Gamification 269
Sustainable Mobility in Smart Cities: The Key Role of Gamified Motivational Systems for Citizens’ Engagement and Behavior Change 268
A gamification framework for the long-term engagement of smart citizens 264
Fra Pubblico e Privato: Sistemi Digitali Simbiotici per la Persona 263
A Data-Driven Approach to Deduce Players’ Preferences from In-Game Interactions in Gameful Systems 259
An Open Platform for Children’s Independent Mobility 237
Virtual Coaches for Mission–Based Gamified Smart Communities 227
Calibration of Game Dynamics for a More Even Multi-Player Experience 226
A Car Logistics Scenario for Context-Aware Adaptive Service-based Systems 223
A Context-Aware Framework for Business Processes Evolution 222
ASTRO-CAptEvo: Dynamic Context-aware Adaptation for Service-based Systems. 214
A Formalisation of Adaptable Pervasive Flows 210
ASTRO: Supporting Web Service Development by Automated Composition, Monitoring and Verification 208
Exploring the world through small green steps: improving sustainable school transportation with a game-based learning interface 208
A context-aware framework for dynamic composition of process fragments in the internet of services 206
ASTRO: Supporting the Composition of Distributed Business Processes in the e-Government Domain 205
Design for Adaptation of Distributed Service-Based Systems 204
A conceptual framework for collective adaptive systems 203
Incremental Composition for Adaptive By-Design Service Based Systems 203
On-the-Fly Adaptation of Dynamic Service-Based Systems: Incrementality, Reduction and Reuse 199
Data-Flow Requirements for Dynamic Service Composition 195
A Gamification Platform to Analyze and Influence Citizens' Daily Transportation Choices 195
Automated Composition of Web Services by Planning at the Knowledge Level 192
Dynamic Adaptation of Fragment-based and Context-aware Business Processes 187
An Approach for Collective Adaptation in Socio-Technical Systems 187
An Overall Process for Self-Adaptive Pervasive Systems 185
CLAM: Managing Cross-layer Adaptation in Service-Based Systems 183
Automatic generation and recommendation of personalized challenges for gamification 180
Supporting the Negotiation between Global and Local Business Requirements in Service oriented Development 175
Automated Synthesis of Executable Web Service Compositions from BPEL4WS Processes 174
From Sustainable Mobility to Good Deeds: Supporting School Participation during COVID-19 Emergency through a Playful Education Platform 173
Preventing KPI Violations in Business Processes based on Decision Tree Learning and Proactive Runtime Adaptation 171
Machine Learning for Personalized Challenges in a Gamified Sustainable Mobility Scenario 169
CAptEvo: Context-aware Adaptation and Evolution of Business Processes 166
Lost in Gamification Design: A Scientometric Analysis 165
Domain Objects for Continuous Context-Aware Adaptation of Service-based Systems. 164
ATLAS: A World-Wide Travel Assistant Exploiting Service-Based Adaptive Technologies. 164
Distributed Service Co-evolution Based on Domain Objects 164
Research Challenges on Multi-layer and Mixed-Initiative Monitoring and Adaptation for Service-Based Systems 161
Dynamic adaptation of service-based applications: a design for adaptation approach 161
Enabling Adaptation of Pervasive Flows: Built-in Contextual Adaptation 160
Autonomous Shuttle-as-a-Service (ASaaS): Challenges, Opportunities, and Social Implications 160
Run-time and Collective Adaptation of Gameful Systems 158
Do they Play as Intended? - Comparing Aggregated and Temporal Behavioral Analysis in a Persuasive Gamified System 157
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability 157
Leveraging Gamification to Address Child Sexual Abuse: A Preliminary Evaluation of the Cesagram Platform 156
DeMOCAS: Domain Objects for Service-based Collective Adaptive Systems 156
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead 155
CLAM: cross-layer adaptation manager for service-based applications 154
Engaging youth in gender-based violence education through gamification: A user experience evaluation of different game modalities 153
Dynamic Composition of Pervasive Process Fragments 153
On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful System 153
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence 152
A Design for Adaptation Framework for Self-Adaptive Systems 152
Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse Prevention 150
An Iterative Approach for the Process-level Composition of Web Services 150
Towards a Framework for Supporting Negotiation between Global and Local Business Requirements 149
The role and scope of gamification in education: A scientometric literature review 148
Gamified Tangible IoT for Education: Exploring Usability in SmartGame 148
Reading Between the Lines – Towards an Algorithm Exploiting In-game Behaviors to Learn Preferences in Gameful Systems 148
Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems 147
Automated Synthesis of Composite BPEL4WS Web Services 146
Exploiting limited players’ behavioral data to predict churn in gamification 146
Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework 146
Player Types and Player Behaviors: Analyzing Correlations in an On-the-field Gamified System 145
Gamify to persuade: A systematic review of gamified sustainable mobility 143
PRadapt: A framework for dynamic monitoring of adaptable service-based systems 141
Decentralized Dynamic Adaptation for Service-based Collective Adaptive System 141
ATLAS: A new way to exploit world-wide mobility services 141
Automated Web Service Composition at Work: the Amazon/MPS Case Study 140
Multi-layered Monitoring and Adaptation 139
Do Influencers Influence? – Analyzing Players’ Activity in an Online Multiplayer Game 139
Digital Twins of Socio-Technical Ecosystems to Drive Societal Change 137
The SmartGame: mixing digital and tangible to foster math education and social interaction 136
Gamifying model-based engineering: the PapyGame experience 135
Guest Editorial: Introduction to the Special Issue on Advances in Smart and Green Transportation for Smart Cities 135
How to merge gamification efforts for programming and modelling: a tool implementation perspective 135
POLYGLOT for Gamified Education: Mixing Modelling and Programming Exercises 135
Enhance Gamification Design Through End-User Development: a Proposal 134
Decentralized Dynamic Adaptation for Service-Based Collective Adaptive Systems 133
How to Foster Sustainable Behaviors through Multi-Campaigns Rewarding Mechanisms: The AIR-BREAK Experience 133
An overview of civic engagement tools for rural communities 132
Gamification for behavior change: A scientometric review 132
Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation 130
Corrective Evolution of Adaptable Process Models 129
WS-GEN: A Tool for the Automated Composition of Semantic Web Services 129
Enacting Emergent Configurations in the IoT through Domain Objects 129
Semantic Web Service Selection at the Process-level: the eBay/Amazon/PayPal Case Study. 128
Research challenges on adaptive software and services in the future internet: Towards an scube research roadmap 128
Semantic Web Service Selection at the Process-level: the eBay/Amazon/PayPal Case Study 126
Sustainable Safety in Mobile Multi-robot Systems via Collective Adaptation 126
Enforcement from the Inside: Improving Quality of Business in Process Management 118
Automated Composition of Web Services: the ASTRO Approach 117
Totale 18.407
Categoria #
all - tutte 79.361
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 79.361


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021185 0 0 0 0 0 0 0 0 0 0 0 185
2021/2022728 41 37 21 130 49 31 36 98 59 26 72 128
2022/20231.503 79 137 49 272 66 184 57 95 325 124 68 47
2023/20241.174 84 53 107 47 84 124 79 132 47 224 37 156
2024/20253.768 54 74 334 136 96 144 183 235 1.211 457 541 303
2025/202610.171 381 543 791 875 559 383 1.309 3.598 651 444 553 84
Totale 20.396