Marconi, Annapaola
 Distribuzione geografica
Continente #
EU - Europa 8.435
NA - Nord America 7.193
AS - Asia 3.911
SA - Sud America 996
Continente sconosciuto - Info sul continente non disponibili 409
AF - Africa 127
OC - Oceania 75
AN - Antartide 1
Totale 21.147
Nazione #
US - Stati Uniti d'America 6.849
RU - Federazione Russa 4.429
SG - Singapore 1.216
IT - Italia 853
DE - Germania 833
BR - Brasile 797
CN - Cina 714
VN - Vietnam 652
HK - Hong Kong 452
SE - Svezia 372
GB - Regno Unito 283
UA - Ucraina 278
FR - Francia 262
FI - Finlandia 243
IN - India 234
CA - Canada 225
NL - Olanda 223
IE - Irlanda 124
JP - Giappone 83
MX - Messico 82
BE - Belgio 79
ES - Italia 71
TW - Taiwan 65
AR - Argentina 61
AU - Australia 61
PL - Polonia 58
TR - Turchia 51
BD - Bangladesh 49
AT - Austria 48
ID - Indonesia 46
NO - Norvegia 46
ZA - Sudafrica 43
CO - Colombia 42
GR - Grecia 41
IR - Iran 41
IL - Israele 37
IQ - Iraq 37
PH - Filippine 37
LT - Lituania 28
CH - Svizzera 27
PT - Portogallo 27
MA - Marocco 25
MY - Malesia 24
NP - Nepal 24
PK - Pakistan 24
EC - Ecuador 21
HU - Ungheria 21
AE - Emirati Arabi Uniti 20
VE - Venezuela 20
CL - Cile 19
DK - Danimarca 17
EG - Egitto 16
SA - Arabia Saudita 16
UZ - Uzbekistan 15
EU - Europa 14
KR - Corea 14
SI - Slovenia 14
NZ - Nuova Zelanda 12
PY - Paraguay 12
RO - Romania 11
CZ - Repubblica Ceca 10
KE - Kenya 10
PE - Perù 10
TH - Thailandia 10
DZ - Algeria 9
LB - Libano 9
LK - Sri Lanka 9
UY - Uruguay 9
MD - Moldavia 8
CR - Costa Rica 7
TN - Tunisia 7
BG - Bulgaria 6
NG - Nigeria 6
RS - Serbia 6
AZ - Azerbaigian 5
BO - Bolivia 5
DO - Repubblica Dominicana 5
GT - Guatemala 5
KZ - Kazakistan 5
PA - Panama 5
PS - Palestinian Territory 5
JM - Giamaica 4
QA - Qatar 4
SK - Slovacchia (Repubblica Slovacca) 4
BY - Bielorussia 3
NI - Nicaragua 3
SN - Senegal 3
HR - Croazia 2
KH - Cambogia 2
LU - Lussemburgo 2
LV - Lettonia 2
MM - Myanmar 2
SC - Seychelles 2
SV - El Salvador 2
XK - ???statistics.table.value.countryCode.XK??? 2
AF - Afghanistan, Repubblica islamica di 1
AL - Albania 1
AM - Armenia 1
AQ - Antartide 1
BA - Bosnia-Erzegovina 1
Totale 20.731
Città #
Council Bluffs 811
San Jose 794
Singapore 681
Chandler 613
Jacksonville 523
Ashburn 473
Dallas 445
Hong Kong 408
Moscow 282
Beijing 230
The Dalles 203
Los Angeles 181
Trento 180
Ho Chi Minh City 168
Helsinki 150
Boardman 149
Hanoi 132
New York 125
Dublin 119
Wilmington 119
Hefei 117
Ann Arbor 112
Munich 105
Lauterbourg 103
Kronberg 98
Dong Ket 91
São Paulo 75
Phoenix 71
Dearborn 68
Ottawa 67
Brooklyn 66
Santa Clara 63
Tokyo 62
Redwood City 58
Brescia 53
Brussels 50
Pergine Valsugana 49
Taipei 49
Warsaw 48
Milan 47
Montreal 45
Frankfurt am Main 44
Toronto 44
Guangzhou 40
Orem 39
London 37
Amsterdam 36
Denver 36
Stockholm 33
Chennai 32
Woodbridge 32
Falkenstein 31
Atlanta 30
Houston 30
Athens 29
Da Nang 27
Johannesburg 26
Poplar 26
Shanghai 26
Strasbourg 26
Verona 26
Manchester 25
Rome 24
Mexico City 23
Vienna 22
Ansbach 21
Chicago 21
Norwalk 21
Rio de Janeiro 21
Assago 20
Trondheim 20
Aalen 19
Kathmandu 19
Mumbai 19
Pune 19
Boston 18
Brasília 18
Haiphong 18
Querétaro 18
Biên Hòa 17
Nuremberg 17
Seattle 17
Brisbane 16
Ghent 15
Hanover 15
Stavanger 15
Tashkent 15
Turku 15
Augusta 14
Belo Horizonte 14
Secaucus 14
Shenzhen 14
Ankara 13
Baghdad 13
Barcelona 13
Berlin 13
Bielefeld 13
Bogotá 13
Hillsboro 13
Hải Dương 13
Totale 9.601
Nome #
Generating Personalized Challenges to Enhance the Persuasive Power of Gamification 946
Promoting green mobility through gamified transportation campaigns 386
Untitled Bee Game: Be (e) ing mean to learn more about eco-sustainability 374
Exploiting General-Purpose In-Game Behaviours to Predict Players Churn in Gameful Systems 320
Using Gamification to Incentivize Sustainable Urban Mobility 316
Play&Go, an Urban Game Promoting Behaviour Change for Sustainable Mobility 308
CLIMB: A Pervasive Gameful Platform Promoting Child Independent Mobility 295
Aligning Individual Motivation with Collective Goals: A Formal Approach to Collective Gamification 276
Sustainable Mobility in Smart Cities: The Key Role of Gamified Motivational Systems for Citizens’ Engagement and Behavior Change 273
Fra Pubblico e Privato: Sistemi Digitali Simbiotici per la Persona 269
A gamification framework for the long-term engagement of smart citizens 268
A Data-Driven Approach to Deduce Players’ Preferences from In-Game Interactions in Gameful Systems 266
An Open Platform for Children’s Independent Mobility 242
Virtual Coaches for Mission–Based Gamified Smart Communities 234
Calibration of Game Dynamics for a More Even Multi-Player Experience 232
A Car Logistics Scenario for Context-Aware Adaptive Service-based Systems 227
A Context-Aware Framework for Business Processes Evolution 226
ASTRO-CAptEvo: Dynamic Context-aware Adaptation for Service-based Systems. 220
A Formalisation of Adaptable Pervasive Flows 216
ASTRO: Supporting Web Service Development by Automated Composition, Monitoring and Verification 213
Exploring the world through small green steps: improving sustainable school transportation with a game-based learning interface 212
ASTRO: Supporting the Composition of Distributed Business Processes in the e-Government Domain 211
A conceptual framework for collective adaptive systems 210
A context-aware framework for dynamic composition of process fragments in the internet of services 210
Design for Adaptation of Distributed Service-Based Systems 209
Incremental Composition for Adaptive By-Design Service Based Systems 208
On-the-Fly Adaptation of Dynamic Service-Based Systems: Incrementality, Reduction and Reuse 203
Data-Flow Requirements for Dynamic Service Composition 200
A Gamification Platform to Analyze and Influence Citizens' Daily Transportation Choices 200
Automated Composition of Web Services by Planning at the Knowledge Level 197
Dynamic Adaptation of Fragment-based and Context-aware Business Processes 192
An Approach for Collective Adaptation in Socio-Technical Systems 192
An Overall Process for Self-Adaptive Pervasive Systems 189
CLAM: Managing Cross-layer Adaptation in Service-Based Systems 189
Automatic generation and recommendation of personalized challenges for gamification 185
Automated Synthesis of Executable Web Service Compositions from BPEL4WS Processes 179
Preventing KPI Violations in Business Processes based on Decision Tree Learning and Proactive Runtime Adaptation 178
Supporting the Negotiation between Global and Local Business Requirements in Service oriented Development 177
Machine Learning for Personalized Challenges in a Gamified Sustainable Mobility Scenario 175
From Sustainable Mobility to Good Deeds: Supporting School Participation during COVID-19 Emergency through a Playful Education Platform 175
Lost in Gamification Design: A Scientometric Analysis 174
Leveraging Gamification to Address Child Sexual Abuse: A Preliminary Evaluation of the Cesagram Platform 171
CAptEvo: Context-aware Adaptation and Evolution of Business Processes 171
Domain Objects for Continuous Context-Aware Adaptation of Service-based Systems. 169
ATLAS: A World-Wide Travel Assistant Exploiting Service-Based Adaptive Technologies. 169
Distributed Service Co-evolution Based on Domain Objects 169
Enabling Adaptation of Pervasive Flows: Built-in Contextual Adaptation 167
Gamified Tangible IoT for Education: Exploring Usability in SmartGame 166
Dynamic adaptation of service-based applications: a design for adaptation approach 166
Autonomous Shuttle-as-a-Service (ASaaS): Challenges, Opportunities, and Social Implications 166
Research Challenges on Multi-layer and Mixed-Initiative Monitoring and Adaptation for Service-Based Systems 165
Run-time and Collective Adaptation of Gameful Systems 165
Do they Play as Intended? - Comparing Aggregated and Temporal Behavioral Analysis in a Persuasive Gamified System 163
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead 163
DeMOCAS: Domain Objects for Service-based Collective Adaptive Systems 162
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability 162
Engaging youth in gender-based violence education through gamification: A user experience evaluation of different game modalities 161
Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse Prevention 160
CLAM: cross-layer adaptation manager for service-based applications 160
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence 158
Dynamic Composition of Pervasive Process Fragments 158
On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful System 158
The role and scope of gamification in education: A scientometric literature review 156
An Iterative Approach for the Process-level Composition of Web Services 156
A Design for Adaptation Framework for Self-Adaptive Systems 156
Reading Between the Lines – Towards an Algorithm Exploiting In-game Behaviors to Learn Preferences in Gameful Systems 153
Exploiting limited players’ behavioral data to predict churn in gamification 153
Player Types and Player Behaviors: Analyzing Correlations in an On-the-field Gamified System 152
Towards a Framework for Supporting Negotiation between Global and Local Business Requirements 152
Automated Synthesis of Composite BPEL4WS Web Services 151
Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems 151
Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework 151
Gamify to persuade: A systematic review of gamified sustainable mobility 147
Automated Web Service Composition at Work: the Amazon/MPS Case Study 145
PRadapt: A framework for dynamic monitoring of adaptable service-based systems 145
ATLAS: A new way to exploit world-wide mobility services 145
Do Influencers Influence? – Analyzing Players’ Activity in an Online Multiplayer Game 145
Decentralized Dynamic Adaptation for Service-based Collective Adaptive System 144
Digital Twins of Socio-Technical Ecosystems to Drive Societal Change 143
The SmartGame: mixing digital and tangible to foster math education and social interaction 143
Multi-layered Monitoring and Adaptation 143
How to merge gamification efforts for programming and modelling: a tool implementation perspective 142
Enhance Gamification Design Through End-User Development: a Proposal 140
Gamifying model-based engineering: the PapyGame experience 140
Guest Editorial: Introduction to the Special Issue on Advances in Smart and Green Transportation for Smart Cities 140
Decentralized Dynamic Adaptation for Service-Based Collective Adaptive Systems 139
POLYGLOT for Gamified Education: Mixing Modelling and Programming Exercises 139
How to Foster Sustainable Behaviors through Multi-Campaigns Rewarding Mechanisms: The AIR-BREAK Experience 139
An overview of civic engagement tools for rural communities 137
Gamification for behavior change: A scientometric review 137
Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation 136
Corrective Evolution of Adaptable Process Models 134
Enacting Emergent Configurations in the IoT through Domain Objects 134
Research challenges on adaptive software and services in the future internet: Towards an scube research roadmap 133
Semantic Web Service Selection at the Process-level: the eBay/Amazon/PayPal Case Study. 132
WS-GEN: A Tool for the Automated Composition of Semantic Web Services 132
Semantic Web Service Selection at the Process-level: the eBay/Amazon/PayPal Case Study 130
Sustainable Safety in Mobile Multi-robot Systems via Collective Adaptation 129
Enforcement from the Inside: Improving Quality of Business in Process Management 123
Challenging Models: Formalizing Quests in Gamified Systems for Behavioral Change 122
Totale 19.010
Categoria #
all - tutte 83.079
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 83.079


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022687 0 37 21 130 49 31 36 98 59 26 72 128
2022/20231.503 79 137 49 272 66 184 57 95 325 124 68 47
2023/20241.174 84 53 107 47 84 124 79 132 47 224 37 156
2024/20253.768 54 74 334 136 96 144 183 235 1.211 457 541 303
2025/202610.198 381 543 791 875 559 383 1.309 3.598 651 444 553 111
2026/2027724 428 296 0 0 0 0 0 0 0 0 0 0
Totale 21.147