Marconi, Annapaola
 Distribuzione geografica
Continente #
EU - Europa 4.037
NA - Nord America 3.496
AS - Asia 1.710
SA - Sud America 463
OC - Oceania 51
AF - Africa 40
Continente sconosciuto - Info sul continente non disponibili 14
Totale 9.811
Nazione #
US - Stati Uniti d'America 3.330
RU - Federazione Russa 1.065
DE - Germania 674
IT - Italia 622
SG - Singapore 476
BR - Brasile 400
HK - Hong Kong 346
CN - Cina 289
UA - Ucraina 268
SE - Svezia 243
FI - Finlandia 230
NL - Olanda 198
GB - Regno Unito 168
IN - India 149
CA - Canada 142
IE - Irlanda 122
FR - Francia 117
VN - Vietnam 104
BE - Belgio 72
TW - Taiwan 59
AU - Australia 47
JP - Giappone 47
IR - Iran 38
AT - Austria 32
ES - Italia 32
GR - Grecia 29
IL - Israele 29
NO - Norvegia 27
TR - Turchia 26
CO - Colombia 25
ID - Indonesia 25
CH - Svizzera 20
PH - Filippine 20
PT - Portogallo 18
AR - Argentina 17
DK - Danimarca 17
HU - Ungheria 17
MX - Messico 15
MY - Malesia 15
EU - Europa 14
LT - Lituania 14
SI - Slovenia 13
KR - Corea 11
MA - Marocco 11
UZ - Uzbekistan 9
IQ - Iraq 8
LB - Libano 8
RO - Romania 8
AE - Emirati Arabi Uniti 7
BD - Bangladesh 7
CZ - Repubblica Ceca 7
LK - Sri Lanka 7
TH - Thailandia 7
ZA - Sudafrica 7
KE - Kenya 6
PL - Polonia 6
EC - Ecuador 5
SA - Arabia Saudita 5
DZ - Algeria 4
NZ - Nuova Zelanda 4
SK - Slovacchia (Repubblica Slovacca) 4
VE - Venezuela 4
BO - Bolivia 3
CL - Cile 3
MD - Moldavia 3
NG - Nigeria 3
NP - Nepal 3
PA - Panama 3
PE - Perù 3
PK - Pakistan 3
QA - Qatar 3
AZ - Azerbaigian 2
BG - Bulgaria 2
BY - Bielorussia 2
DO - Repubblica Dominicana 2
EG - Egitto 2
KZ - Kazakistan 2
LU - Lussemburgo 2
LV - Lettonia 2
PY - Paraguay 2
SC - Seychelles 2
TN - Tunisia 2
AM - Armenia 1
BA - Bosnia-Erzegovina 1
BN - Brunei Darussalam 1
BS - Bahamas 1
EE - Estonia 1
ET - Etiopia 1
HR - Croazia 1
JM - Giamaica 1
KH - Cambogia 1
LA - Repubblica Popolare Democratica del Laos 1
MM - Myanmar 1
MU - Mauritius 1
NI - Nicaragua 1
SN - Senegal 1
SV - El Salvador 1
UY - Uruguay 1
Totale 9.811
Città #
Chandler 613
Jacksonville 520
Hong Kong 319
Singapore 312
Moscow 281
The Dalles 145
Boardman 142
Helsinki 142
Trento 133
Ashburn 130
Wilmington 119
Dublin 117
Hefei 117
Ann Arbor 112
Kronberg 98
Dong Ket 91
Los Angeles 87
Dearborn 68
Beijing 66
Ottawa 66
Redwood City 58
Munich 56
Brescia 53
Taipei 48
Brussels 47
Brooklyn 45
Milan 33
New York 32
Tokyo 32
Falkenstein 31
Toronto 31
Woodbridge 31
Phoenix 30
Strasbourg 26
Guangzhou 24
Verona 24
Amsterdam 23
Athens 22
São Paulo 22
Ansbach 21
Norwalk 21
Santa Clara 20
Aalen 19
Frankfurt am Main 19
Pune 18
Vienna 18
Houston 17
Shanghai 17
Assago 16
London 16
Hanover 15
Stavanger 15
Ghent 14
Augusta 13
Brisbane 13
Turku 13
Brasília 12
Rome 12
Seattle 12
Dallas 11
Berlin 10
Bielefeld 10
Bogotá 10
Falls Church 10
Fremont 10
Miami 10
San Mateo 10
Canberra 9
Jaipur 9
Medellín 9
Redmond 9
Secaucus 9
Tashkent 9
Barcelona 8
Belo Horizonte 8
Buenos Aires 8
Chieri 8
Leipzig 8
Madison 8
Mountain View 8
Québec 8
Shenzhen 8
Cambridge 7
Colombo 7
Copenhagen 7
Hanoi 7
Lille 7
Mexico City 7
Montreal 7
Mumbai 7
Portland 7
Rio de Janeiro 7
Salvador 7
Bexleyheath 6
Brunico 6
Budapest 6
Campinas 6
Chennai 6
Gordon 6
Izmir 6
Totale 4.993
Nome #
Generating Personalized Challenges to Enhance the Persuasive Power of Gamification 815
Using Gamification to Incentivize Sustainable Urban Mobility 228
Exploiting General-Purpose In-Game Behaviours to Predict Players Churn in Gameful Systems 210
Play&Go, an Urban Game Promoting Behaviour Change for Sustainable Mobility 207
CLIMB: A Pervasive Gameful Platform Promoting Child Independent Mobility 183
Sustainable Mobility in Smart Cities: The Key Role of Gamified Motivational Systems for Citizens’ Engagement and Behavior Change 173
Fra Pubblico e Privato: Sistemi Digitali Simbiotici per la Persona 163
A Data-Driven Approach to Deduce Players’ Preferences from In-Game Interactions in Gameful Systems 148
A gamification framework for the long-term engagement of smart citizens 143
Design for Adaptation of Distributed Service-Based Systems 133
Virtual Coaches for Mission–Based Gamified Smart Communities 132
An Open Platform for Children’s Independent Mobility 131
Calibration of Game Dynamics for a More Even Multi-Player Experience 129
ASTRO-CAptEvo: Dynamic Context-aware Adaptation for Service-based Systems. 122
Untitled Bee Game: Be (e) ing mean to learn more about eco-sustainability 119
Incremental Composition for Adaptive By-Design Service Based Systems 119
Exploring the world through small green steps: improving sustainable school transportation with a game-based learning interface 119
ASTRO: Supporting the Composition of Distributed Business Processes in the e-Government Domain 118
ASTRO: Supporting Web Service Development by Automated Composition, Monitoring and Verification 117
A context-aware framework for dynamic composition of process fragments in the internet of services 114
Automated Composition of Web Services by Planning at the Knowledge Level 112
A conceptual framework for collective adaptive systems 109
A Car Logistics Scenario for Context-Aware Adaptive Service-based Systems 109
CLAM: Managing Cross-layer Adaptation in Service-Based Systems 105
A Context-Aware Framework for Business Processes Evolution 104
Supporting the Negotiation between Global and Local Business Requirements in Service oriented Development 104
On-the-Fly Adaptation of Dynamic Service-Based Systems: Incrementality, Reduction and Reuse 104
Promoting green mobility through gamified transportation campaigns 102
Dynamic Adaptation of Fragment-based and Context-aware Business Processes 101
Machine Learning for Personalized Challenges in a Gamified Sustainable Mobility Scenario 101
A Formalisation of Adaptable Pervasive Flows 100
Automated Synthesis of Executable Web Service Compositions from BPEL4WS Processes 98
Data-Flow Requirements for Dynamic Service Composition 98
An Approach for Collective Adaptation in Socio-Technical Systems 98
Automatic generation and recommendation of personalized challenges for gamification 97
Domain Objects for Continuous Context-Aware Adaptation of Service-based Systems. 96
ATLAS: A World-Wide Travel Assistant Exploiting Service-Based Adaptive Technologies. 92
An Overall Process for Self-Adaptive Pervasive Systems 91
CAptEvo: Context-aware Adaptation and Evolution of Business Processes 90
A Gamification Platform to Analyze and Influence Citizens' Daily Transportation Choices 90
Preventing KPI Violations in Business Processes based on Decision Tree Learning and Proactive Runtime Adaptation 89
Automated Web Service Composition at Work: the Amazon/MPS Case Study 87
Towards a Framework for Supporting Negotiation between Global and Local Business Requirements 86
Distributed Service Co-evolution Based on Domain Objects 84
PRadapt: A framework for dynamic monitoring of adaptable service-based systems 82
Dynamic adaptation of service-based applications: a design for adaptation approach 82
CLAM: cross-layer adaptation manager for service-based applications 81
POLYGLOT for Gamified Education: Mixing Modelling and Programming Exercises 80
Research Challenges on Multi-layer and Mixed-Initiative Monitoring and Adaptation for Service-Based Systems 79
DeMOCAS: Domain Objects for Service-based Collective Adaptive Systems 79
Semantic Web Service Selection at the Process-level: the eBay/Amazon/PayPal Case Study. 78
Enabling Adaptation of Pervasive Flows: Built-in Contextual Adaptation 77
Automated Synthesis of Composite BPEL4WS Web Services 76
Semantic Web Service Selection at the Process-level: the eBay/Amazon/PayPal Case Study 75
ATLAS: A new way to exploit world-wide mobility services 75
From Sustainable Mobility to Good Deeds: Supporting School Participation during COVID-19 Emergency through a Playful Education Platform 75
Automated Composition of Web Services: the ASTRO Approach 73
An Iterative Approach for the Process-level Composition of Web Services 73
Dynamic Composition of Pervasive Process Fragments 72
On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful System 72
Research challenges on adaptive software and services in the future internet: Towards an scube research roadmap 71
Guest Editorial: Introduction to the Special Issue on Advances in Smart and Green Transportation for Smart Cities 71
Autonomous Shuttle-as-a-Service (ASaaS): Challenges, Opportunities, and Social Implications 71
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead 71
Sustainable Safety in Mobile Multi-robot Systems via Collective Adaptation 70
Decentralized Dynamic Adaptation for Service-based Collective Adaptive System 70
Lost in Gamification Design: A Scientometric Analysis 69
Enacting Emergent Configurations in the IoT through Domain Objects 68
A Design for Adaptation Framework for Self-Adaptive Systems 68
Implicit vs. Explicit Data-Flow Requirements in Web Service Composition Goals 66
Multi-layered Monitoring and Adaptation 65
Enforcement from the Inside: Improving Quality of Business in Process Management 64
Decentralized Dynamic Adaptation for Service-Based Collective Adaptive Systems 64
Player Types and Player Behaviors: Analyzing Correlations in an On-the-field Gamified System 64
Reading Between the Lines – Towards an Algorithm Exploiting In-game Behaviors to Learn Preferences in Gameful Systems 64
Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse Prevention 63
Process-level Composition of Web Services: a Semi-Automated Iterative Approach 63
Specifying Data-Flow Requirements for the Automated Composition of Web Services 63
Do they Play as Intended? - Comparing Aggregated and Temporal Behavioral Analysis in a Persuasive Gamified System 63
Run-time and Collective Adaptation of Gameful Systems 62
How to merge gamification efforts for programming and modelling: a tool implementation perspective 61
Do Influencers Influence? – Analyzing Players’ Activity in an Online Multiplayer Game 60
WS-GEN: A Tool for the Automated Composition of Semantic Web Services 59
Gamifying model-based engineering: the PapyGame experience 58
Corrective Evolution of Adaptable Process Models 57
Managing Composite Services 56
Engaging youth in gender-based violence education through gamification: A user experience evaluation of different game modalities 55
Papyrus for gamers, let's play modeling 55
Engineering Gameful Applications with MPS 54
Semantic Web Services Fundamentals 53
Gamification for behavior change: A scientometric review 53
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability 52
Gamify to persuade: A systematic review of gamified sustainable mobility 51
The SmartGame: mixing digital and tangible to foster math education and social interaction 51
Leveraging Collective Run-Time Adaptation for UAV-Based Systems 51
Exploiting Multi-Level Modelling for Designing and Deploying Gameful Systems 50
Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework 50
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence 49
GDF: a Gamification Design Framework powered by Model-Driven Engineering 49
Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems 49
Totale 9.602
Categoria #
all - tutte 55.791
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 55.791


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/202070 0 0 0 0 0 0 0 0 0 0 0 70
2020/20211.173 148 15 115 72 120 35 144 21 65 208 45 185
2021/2022728 41 37 21 130 49 31 36 98 59 26 72 128
2022/20231.503 79 137 49 272 66 184 57 95 325 124 68 47
2023/20241.174 84 53 107 47 84 124 79 132 47 224 37 156
2024/20253.713 54 74 334 136 96 144 183 235 1.211 457 541 248
Totale 10.170