Marconi, Annapaola
 Distribuzione geografica
Continente #
NA - Nord America 4.952
EU - Europa 4.465
AS - Asia 2.672
SA - Sud America 850
AF - Africa 83
OC - Oceania 63
Continente sconosciuto - Info sul continente non disponibili 16
AN - Antartide 1
Totale 13.102
Nazione #
US - Stati Uniti d'America 4.677
RU - Federazione Russa 1.072
SG - Singapore 890
DE - Germania 746
BR - Brasile 716
IT - Italia 704
CN - Cina 506
HK - Hong Kong 405
UA - Ucraina 273
SE - Svezia 270
GB - Regno Unito 251
FI - Finlandia 234
NL - Olanda 210
VN - Vietnam 207
CA - Canada 199
IN - India 197
FR - Francia 134
IE - Irlanda 122
BE - Belgio 73
JP - Giappone 72
ES - Italia 64
MX - Messico 60
TW - Taiwan 60
AU - Australia 53
NO - Norvegia 46
AR - Argentina 45
AT - Austria 43
TR - Turchia 42
IR - Iran 40
PL - Polonia 39
CO - Colombia 35
IL - Israele 33
ID - Indonesia 31
ZA - Sudafrica 30
GR - Grecia 29
BD - Bangladesh 24
LT - Lituania 24
PH - Filippine 24
CH - Svizzera 22
IQ - Iraq 21
PT - Portogallo 19
DK - Danimarca 17
HU - Ungheria 17
MA - Marocco 17
MY - Malesia 17
AE - Emirati Arabi Uniti 15
EC - Ecuador 14
EU - Europa 14
SI - Slovenia 13
UZ - Uzbekistan 13
KR - Corea 11
RO - Romania 11
SA - Arabia Saudita 10
CL - Cile 9
KE - Kenya 9
LB - Libano 9
VE - Venezuela 9
CZ - Repubblica Ceca 8
NZ - Nuova Zelanda 8
PK - Pakistan 8
LK - Sri Lanka 7
PY - Paraguay 7
TH - Thailandia 7
PE - Perù 6
DZ - Algeria 5
EG - Egitto 5
MD - Moldavia 5
NG - Nigeria 5
NP - Nepal 5
TN - Tunisia 5
UY - Uruguay 5
AZ - Azerbaigian 4
BO - Bolivia 4
PA - Panama 4
SK - Slovacchia (Repubblica Slovacca) 4
BG - Bulgaria 3
DO - Repubblica Dominicana 3
KZ - Kazakistan 3
QA - Qatar 3
BY - Bielorussia 2
CR - Costa Rica 2
HR - Croazia 2
KH - Cambogia 2
LU - Lussemburgo 2
LV - Lettonia 2
SC - Seychelles 2
SN - Senegal 2
SV - El Salvador 2
XK - ???statistics.table.value.countryCode.XK??? 2
AF - Afghanistan, Repubblica islamica di 1
AL - Albania 1
AM - Armenia 1
AQ - Antartide 1
BA - Bosnia-Erzegovina 1
BN - Brunei Darussalam 1
BS - Bahamas 1
CI - Costa d'Avorio 1
EE - Estonia 1
ET - Etiopia 1
GE - Georgia 1
Totale 13.092
Città #
Chandler 613
Singapore 600
Jacksonville 522
Dallas 431
Hong Kong 373
Ashburn 368
Moscow 281
Beijing 195
Los Angeles 162
The Dalles 162
Trento 154
Boardman 148
Helsinki 143
Wilmington 119
Dublin 117
Hefei 117
Ann Arbor 112
Munich 102
Kronberg 98
New York 97
Dong Ket 91
Dearborn 68
Ottawa 67
São Paulo 67
Brooklyn 65
Redwood City 58
Tokyo 54
Brescia 53
Taipei 48
Brussels 47
Santa Clara 45
Toronto 41
Milan 40
Montreal 38
Denver 35
Ho Chi Minh City 35
Phoenix 35
Warsaw 35
London 34
Woodbridge 32
Falkenstein 31
Hanoi 30
Stockholm 29
Amsterdam 28
Chennai 28
Houston 28
Guangzhou 27
Atlanta 26
Strasbourg 26
Frankfurt am Main 25
Poplar 24
Verona 24
Athens 22
Vienna 22
Ansbach 21
Manchester 21
Norwalk 21
Orem 21
Assago 20
Johannesburg 20
Rome 20
Trondheim 20
Aalen 19
Mexico City 19
Pune 18
Rio de Janeiro 18
Shanghai 18
Boston 17
Brasília 17
Chicago 16
Querétaro 16
Seattle 16
Ghent 15
Hanover 15
Stavanger 15
Turku 15
Augusta 14
Brisbane 14
Mumbai 14
Secaucus 14
Barcelona 13
Belo Horizonte 13
Berlin 13
Bielefeld 13
Lucca 13
Miami 13
Salvador 13
Tashkent 13
Bogotá 12
Jaipur 12
San Francisco 12
Ankara 11
Falls Church 10
Fremont 10
Redmond 10
San Mateo 10
Canberra 9
Curitiba 9
Medellín 9
Nairobi 9
Totale 6.953
Nome #
Generating Personalized Challenges to Enhance the Persuasive Power of Gamification 859
Using Gamification to Incentivize Sustainable Urban Mobility 258
Exploiting General-Purpose In-Game Behaviours to Predict Players Churn in Gameful Systems 251
Play&Go, an Urban Game Promoting Behaviour Change for Sustainable Mobility 235
CLIMB: A Pervasive Gameful Platform Promoting Child Independent Mobility 230
Untitled Bee Game: Be (e) ing mean to learn more about eco-sustainability 224
Promoting green mobility through gamified transportation campaigns 217
Sustainable Mobility in Smart Cities: The Key Role of Gamified Motivational Systems for Citizens’ Engagement and Behavior Change 211
Aligning Individual Motivation with Collective Goals: A Formal Approach to Collective Gamification 200
Fra Pubblico e Privato: Sistemi Digitali Simbiotici per la Persona 196
A Data-Driven Approach to Deduce Players’ Preferences from In-Game Interactions in Gameful Systems 188
A gamification framework for the long-term engagement of smart citizens 185
An Open Platform for Children’s Independent Mobility 170
Virtual Coaches for Mission–Based Gamified Smart Communities 168
Calibration of Game Dynamics for a More Even Multi-Player Experience 160
Incremental Composition for Adaptive By-Design Service Based Systems 154
A Context-Aware Framework for Business Processes Evolution 152
Design for Adaptation of Distributed Service-Based Systems 150
ASTRO-CAptEvo: Dynamic Context-aware Adaptation for Service-based Systems. 149
ASTRO: Supporting the Composition of Distributed Business Processes in the e-Government Domain 146
A Car Logistics Scenario for Context-Aware Adaptive Service-based Systems 145
Exploring the world through small green steps: improving sustainable school transportation with a game-based learning interface 145
ASTRO: Supporting Web Service Development by Automated Composition, Monitoring and Verification 143
A context-aware framework for dynamic composition of process fragments in the internet of services 143
A Formalisation of Adaptable Pervasive Flows 141
Automated Composition of Web Services by Planning at the Knowledge Level 140
A conceptual framework for collective adaptive systems 140
On-the-Fly Adaptation of Dynamic Service-Based Systems: Incrementality, Reduction and Reuse 140
Data-Flow Requirements for Dynamic Service Composition 132
Dynamic Adaptation of Fragment-based and Context-aware Business Processes 130
CLAM: Managing Cross-layer Adaptation in Service-Based Systems 126
Supporting the Negotiation between Global and Local Business Requirements in Service oriented Development 125
An Approach for Collective Adaptation in Socio-Technical Systems 124
Automatic generation and recommendation of personalized challenges for gamification 124
Machine Learning for Personalized Challenges in a Gamified Sustainable Mobility Scenario 123
Domain Objects for Continuous Context-Aware Adaptation of Service-based Systems. 121
Automated Synthesis of Executable Web Service Compositions from BPEL4WS Processes 120
An Overall Process for Self-Adaptive Pervasive Systems 120
A Gamification Platform to Analyze and Influence Citizens' Daily Transportation Choices 120
Distributed Service Co-evolution Based on Domain Objects 116
Dynamic adaptation of service-based applications: a design for adaptation approach 111
CAptEvo: Context-aware Adaptation and Evolution of Business Processes 111
Preventing KPI Violations in Business Processes based on Decision Tree Learning and Proactive Runtime Adaptation 110
DeMOCAS: Domain Objects for Service-based Collective Adaptive Systems 110
ATLAS: A World-Wide Travel Assistant Exploiting Service-Based Adaptive Technologies. 109
Research Challenges on Multi-layer and Mixed-Initiative Monitoring and Adaptation for Service-Based Systems 108
Leveraging Gamification to Address Child Sexual Abuse: A Preliminary Evaluation of the Cesagram Platform 103
On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful System 103
From Sustainable Mobility to Good Deeds: Supporting School Participation during COVID-19 Emergency through a Playful Education Platform 102
Enabling Adaptation of Pervasive Flows: Built-in Contextual Adaptation 101
PRadapt: A framework for dynamic monitoring of adaptable service-based systems 101
Towards a Framework for Supporting Negotiation between Global and Local Business Requirements 101
Automated Web Service Composition at Work: the Amazon/MPS Case Study 100
A Design for Adaptation Framework for Self-Adaptive Systems 100
CLAM: cross-layer adaptation manager for service-based applications 99
Reading Between the Lines – Towards an Algorithm Exploiting In-game Behaviors to Learn Preferences in Gameful Systems 99
Autonomous Shuttle-as-a-Service (ASaaS): Challenges, Opportunities, and Social Implications 98
Decentralized Dynamic Adaptation for Service-based Collective Adaptive System 97
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead 97
Automated Synthesis of Composite BPEL4WS Web Services 96
ATLAS: A new way to exploit world-wide mobility services 96
Dynamic Composition of Pervasive Process Fragments 95
Player Types and Player Behaviors: Analyzing Correlations in an On-the-field Gamified System 95
POLYGLOT for Gamified Education: Mixing Modelling and Programming Exercises 95
Run-time and Collective Adaptation of Gameful Systems 94
Lost in Gamification Design: A Scientometric Analysis 93
Do they Play as Intended? - Comparing Aggregated and Temporal Behavioral Analysis in a Persuasive Gamified System 93
Do Influencers Influence? – Analyzing Players’ Activity in an Online Multiplayer Game 91
Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse Prevention 90
An Iterative Approach for the Process-level Composition of Web Services 90
Semantic Web Service Selection at the Process-level: the eBay/Amazon/PayPal Case Study. 88
Guest Editorial: Introduction to the Special Issue on Advances in Smart and Green Transportation for Smart Cities 88
Decentralized Dynamic Adaptation for Service-Based Collective Adaptive Systems 88
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability 86
Research challenges on adaptive software and services in the future internet: Towards an scube research roadmap 85
Enacting Emergent Configurations in the IoT through Domain Objects 85
Engaging youth in gender-based violence education through gamification: A user experience evaluation of different game modalities 84
Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework 84
Automated Composition of Web Services: the ASTRO Approach 83
Semantic Web Service Selection at the Process-level: the eBay/Amazon/PayPal Case Study 83
Multi-layered Monitoring and Adaptation 83
Sustainable Safety in Mobile Multi-robot Systems via Collective Adaptation 83
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence 82
Gamified Tangible IoT for Education: Exploring Usability in SmartGame 81
How to merge gamification efforts for programming and modelling: a tool implementation perspective 81
Gamify to persuade: A systematic review of gamified sustainable mobility 80
The SmartGame: mixing digital and tangible to foster math education and social interaction 80
Corrective Evolution of Adaptable Process Models 80
Enforcement from the Inside: Improving Quality of Business in Process Management 79
Gamification for behavior change: A scientometric review 78
Implicit vs. Explicit Data-Flow Requirements in Web Service Composition Goals 77
Gamifying model-based engineering: the PapyGame experience 76
Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems 76
Papyrus for gamers, let's play modeling 74
Specifying Data-Flow Requirements for the Automated Composition of Web Services 73
An overview of civic engagement tools for rural communities 73
Enhance Gamification Design Through End-User Development: a Proposal 72
Process-level Composition of Web Services: a Semi-Automated Iterative Approach 72
WS-GEN: A Tool for the Automated Composition of Semantic Web Services 69
Exploiting limited players’ behavioral data to predict churn in gamification 69
Totale 12.501
Categoria #
all - tutte 65.933
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 65.933


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021703 0 0 0 0 0 35 144 21 65 208 45 185
2021/2022728 41 37 21 130 49 31 36 98 59 26 72 128
2022/20231.503 79 137 49 272 66 184 57 95 325 124 68 47
2023/20241.174 84 53 107 47 84 124 79 132 47 224 37 156
2024/20253.768 54 74 334 136 96 144 183 235 1.211 457 541 303
2025/20263.249 381 543 791 875 559 100 0 0 0 0 0 0
Totale 13.474