Marconi, Annapaola
 Distribuzione geografica
Continente #
EU - Europa 3.766
NA - Nord America 3.256
AS - Asia 1.377
SA - Sud America 203
OC - Oceania 47
AF - Africa 30
Continente sconosciuto - Info sul continente non disponibili 14
Totale 8.693
Nazione #
US - Stati Uniti d'America 3.118
RU - Federazione Russa 1.061
DE - Germania 637
IT - Italia 581
SG - Singapore 353
HK - Hong Kong 323
UA - Ucraina 268
SE - Svezia 240
FI - Finlandia 217
CN - Cina 174
BR - Brasile 154
GB - Regno Unito 143
IN - India 140
CA - Canada 124
IE - Irlanda 122
FR - Francia 110
VN - Vietnam 97
NL - Olanda 96
TW - Taiwan 59
BE - Belgio 58
AU - Australia 43
JP - Giappone 39
IR - Iran 38
IL - Israele 29
GR - Grecia 28
ES - Italia 27
NO - Norvegia 27
AT - Austria 26
CO - Colombia 23
TR - Turchia 22
CH - Svizzera 20
ID - Indonesia 19
HU - Ungheria 17
PH - Filippine 17
DK - Danimarca 15
MY - Malesia 15
PT - Portogallo 15
EU - Europa 14
LT - Lituania 13
SI - Slovenia 13
AR - Argentina 12
KR - Corea 10
MA - Marocco 10
MX - Messico 10
LB - Libano 8
RO - Romania 8
CZ - Repubblica Ceca 7
AE - Emirati Arabi Uniti 6
TH - Thailandia 6
UZ - Uzbekistan 5
DZ - Algeria 4
NZ - Nuova Zelanda 4
SA - Arabia Saudita 4
SK - Slovacchia (Repubblica Slovacca) 4
ZA - Sudafrica 4
BO - Bolivia 3
EC - Ecuador 3
KE - Kenya 3
LK - Sri Lanka 3
MD - Moldavia 3
NG - Nigeria 3
PE - Perù 3
AZ - Azerbaigian 2
BD - Bangladesh 2
CL - Cile 2
DO - Repubblica Dominicana 2
EG - Egitto 2
LU - Lussemburgo 2
LV - Lettonia 2
PL - Polonia 2
QA - Qatar 2
TN - Tunisia 2
VE - Venezuela 2
AM - Armenia 1
BA - Bosnia-Erzegovina 1
BY - Bielorussia 1
EE - Estonia 1
HR - Croazia 1
JM - Giamaica 1
KH - Cambogia 1
KZ - Kazakistan 1
LA - Repubblica Popolare Democratica del Laos 1
MU - Mauritius 1
PA - Panama 1
PY - Paraguay 1
SC - Seychelles 1
Totale 8.693
Città #
Chandler 613
Jacksonville 519
Hong Kong 298
Moscow 281
Singapore 217
Boardman 142
Helsinki 142
Ashburn 129
Trento 119
Wilmington 119
Dublin 117
Ann Arbor 112
Kronberg 98
Dong Ket 91
Los Angeles 81
Dearborn 68
Ottawa 66
Beijing 65
Redwood City 58
Brescia 53
Taipei 48
Brussels 47
The Dalles 45
Brooklyn 40
Falkenstein 31
Woodbridge 31
Phoenix 29
Tokyo 29
New York 28
Munich 27
Milan 26
Strasbourg 26
Toronto 26
Guangzhou 24
Verona 24
Amsterdam 21
Ansbach 21
Athens 21
Norwalk 21
Aalen 19
Pune 18
Shanghai 17
Frankfurt am Main 16
Houston 16
Santa Clara 16
Hanover 15
Stavanger 15
London 14
Augusta 13
Brisbane 12
Rome 12
Vienna 12
Seattle 11
São Paulo 11
Berlin 10
Bielefeld 10
Falls Church 10
Fremont 10
San Mateo 10
Canberra 9
Dallas 9
Jaipur 9
Medellín 9
Miami 9
Redmond 9
Secaucus 9
Barcelona 8
Bogotá 8
Buenos Aires 8
Chieri 8
Madison 8
Mountain View 8
Québec 8
Shenzhen 8
Cambridge 7
Copenhagen 7
Mumbai 7
Portland 7
Assago 6
Brunico 6
Budapest 6
Gordon 6
Hanoi 6
Izmir 6
Leawood 6
Leipzig 6
Padova 6
Trieste 6
Trondheim 6
Ardabil 5
Basking Ridge 5
Blairmore 5
Caldiero 5
Chennai 5
Concord 5
Costa Mesa 5
Frankfurt Am Main 5
Göttingen 5
Hyderabad 5
Malmo 5
Totale 4.496
Nome #
Generating Personalized Challenges to Enhance the Persuasive Power of Gamification 793
Using Gamification to Incentivize Sustainable Urban Mobility 216
Play&Go, an Urban Game Promoting Behaviour Change for Sustainable Mobility 200
Exploiting General-Purpose In-Game Behaviours to Predict Players Churn in Gameful Systems 195
CLIMB: A Pervasive Gameful Platform Promoting Child Independent Mobility 171
Sustainable Mobility in Smart Cities: The Key Role of Gamified Motivational Systems for Citizens’ Engagement and Behavior Change 159
Fra Pubblico e Privato: Sistemi Digitali Simbiotici per la Persona 148
A Data-Driven Approach to Deduce Players’ Preferences from In-Game Interactions in Gameful Systems 138
A gamification framework for the long-term engagement of smart citizens 131
An Open Platform for Children’s Independent Mobility 127
Design for Adaptation of Distributed Service-Based Systems 126
Virtual Coaches for Mission–Based Gamified Smart Communities 121
Calibration of Game Dynamics for a More Even Multi-Player Experience 116
Incremental Composition for Adaptive By-Design Service Based Systems 113
ASTRO: Supporting Web Service Development by Automated Composition, Monitoring and Verification 111
Exploring the world through small green steps: improving sustainable school transportation with a game-based learning interface 110
ASTRO-CAptEvo: Dynamic Context-aware Adaptation for Service-based Systems. 108
Automated Composition of Web Services by Planning at the Knowledge Level 103
ASTRO: Supporting the Composition of Distributed Business Processes in the e-Government Domain 103
A context-aware framework for dynamic composition of process fragments in the internet of services 102
A Car Logistics Scenario for Context-Aware Adaptive Service-based Systems 100
Supporting the Negotiation between Global and Local Business Requirements in Service oriented Development 98
CLAM: Managing Cross-layer Adaptation in Service-Based Systems 96
A conceptual framework for collective adaptive systems 96
Machine Learning for Personalized Challenges in a Gamified Sustainable Mobility Scenario 94
On-the-Fly Adaptation of Dynamic Service-Based Systems: Incrementality, Reduction and Reuse 94
Automated Synthesis of Executable Web Service Compositions from BPEL4WS Processes 93
A Context-Aware Framework for Business Processes Evolution 92
Data-Flow Requirements for Dynamic Service Composition 91
A Formalisation of Adaptable Pervasive Flows 91
Dynamic Adaptation of Fragment-based and Context-aware Business Processes 90
Domain Objects for Continuous Context-Aware Adaptation of Service-based Systems. 87
An Approach for Collective Adaptation in Socio-Technical Systems 87
Automatic generation and recommendation of personalized challenges for gamification 87
ATLAS: A World-Wide Travel Assistant Exploiting Service-Based Adaptive Technologies. 83
CAptEvo: Context-aware Adaptation and Evolution of Business Processes 83
A Gamification Platform to Analyze and Influence Citizens' Daily Transportation Choices 80
Untitled Bee Game: Be (e) ing mean to learn more about eco-sustainability 79
Preventing KPI Violations in Business Processes based on Decision Tree Learning and Proactive Runtime Adaptation 79
An Overall Process for Self-Adaptive Pervasive Systems 79
Towards a Framework for Supporting Negotiation between Global and Local Business Requirements 79
Automated Web Service Composition at Work: the Amazon/MPS Case Study 78
PRadapt: A framework for dynamic monitoring of adaptable service-based systems 78
Distributed Service Co-evolution Based on Domain Objects 78
Semantic Web Service Selection at the Process-level: the eBay/Amazon/PayPal Case Study. 74
Dynamic adaptation of service-based applications: a design for adaptation approach 73
Automated Synthesis of Composite BPEL4WS Web Services 72
CLAM: cross-layer adaptation manager for service-based applications 70
Research Challenges on Multi-layer and Mixed-Initiative Monitoring and Adaptation for Service-Based Systems 70
DeMOCAS: Domain Objects for Service-based Collective Adaptive Systems 70
Enabling Adaptation of Pervasive Flows: Built-in Contextual Adaptation 69
Semantic Web Service Selection at the Process-level: the eBay/Amazon/PayPal Case Study 68
POLYGLOT for Gamified Education: Mixing Modelling and Programming Exercises 68
ATLAS: A new way to exploit world-wide mobility services 67
From Sustainable Mobility to Good Deeds: Supporting School Participation during COVID-19 Emergency through a Playful Education Platform 66
Automated Composition of Web Services: the ASTRO Approach 65
Dynamic Composition of Pervasive Process Fragments 65
Autonomous Shuttle-as-a-Service (ASaaS): Challenges, Opportunities, and Social Implications 65
An Iterative Approach for the Process-level Composition of Web Services 64
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead 64
Decentralized Dynamic Adaptation for Service-based Collective Adaptive System 63
Guest Editorial: Introduction to the Special Issue on Advances in Smart and Green Transportation for Smart Cities 61
Enacting Emergent Configurations in the IoT through Domain Objects 61
Implicit vs. Explicit Data-Flow Requirements in Web Service Composition Goals 60
Multi-layered Monitoring and Adaptation 59
Player Types and Player Behaviors: Analyzing Correlations in an On-the-field Gamified System 59
Enforcement from the Inside: Improving Quality of Business in Process Management 58
Research challenges on adaptive software and services in the future internet: Towards an scube research roadmap 58
Sustainable Safety in Mobile Multi-robot Systems via Collective Adaptation 58
WS-GEN: A Tool for the Automated Composition of Semantic Web Services 57
Specifying Data-Flow Requirements for the Automated Composition of Web Services 57
Run-time and Collective Adaptation of Gameful Systems 57
Promoting green mobility through gamified transportation campaigns 57
Process-level Composition of Web Services: a Semi-Automated Iterative Approach 56
Do they Play as Intended? - Comparing Aggregated and Temporal Behavioral Analysis in a Persuasive Gamified System 55
Lost in Gamification Design: A Scientometric Analysis 54
A Design for Adaptation Framework for Self-Adaptive Systems 54
On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful System 54
Decentralized Dynamic Adaptation for Service-Based Collective Adaptive Systems 53
Do Influencers Influence? – Analyzing Players’ Activity in an Online Multiplayer Game 52
Reading Between the Lines – Towards an Algorithm Exploiting In-game Behaviors to Learn Preferences in Gameful Systems 52
Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse Prevention 51
Papyrus for gamers, let's play modeling 50
Managing Composite Services 49
Corrective Evolution of Adaptable Process Models 49
Leveraging Collective Run-Time Adaptation for UAV-Based Systems 48
Gamifying model-based engineering: the PapyGame experience 47
Semantic Web Services Fundamentals 46
How to merge gamification efforts for programming and modelling: a tool implementation perspective 45
Engineering Gameful Applications with MPS 45
Exploiting Multi-Level Modelling for Designing and Deploying Gameful Systems 44
GDF: a Gamification Design Framework powered by Model-Driven Engineering 44
Engaging youth in gender-based violence education through gamification: A user experience evaluation of different game modalities 43
Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework 43
Gamification for behavior change: A scientometric review 43
Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems 42
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence 41
The SmartGame: mixing digital and tangible to foster math education and social interaction 41
Synthesis and Composition of Web Services 41
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability 41
Totale 8.621
Categoria #
all - tutte 51.115
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 51.115


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020392 0 0 0 0 0 0 0 0 0 162 160 70
2020/20211.173 148 15 115 72 120 35 144 21 65 208 45 185
2021/2022728 41 37 21 130 49 31 36 98 59 26 72 128
2022/20231.503 79 137 49 272 66 184 57 95 325 124 68 47
2023/20241.174 84 53 107 47 84 124 79 132 47 224 37 156
2024/20252.593 54 74 334 136 96 144 183 235 1.211 126 0 0
Totale 9.050