The term gamification has been introduced in the early 2000s [13] and has as central idea the usage of game elements in non-entertainment application domains to foster motivation [8], [15], [6]. There is a considerable amount of literature concerning gamification concepts [5], [16], related taxonomies [18], [17], and literature reviews [10].

Run-time and Collective Adaptation of Gameful Systems

Bucchiarone, Antonio
;
Loria, Enrica;Marconi, Annapaola;
2020-01-01

Abstract

The term gamification has been introduced in the early 2000s [13] and has as central idea the usage of game elements in non-entertainment application domains to foster motivation [8], [15], [6]. There is a considerable amount of literature concerning gamification concepts [5], [16], related taxonomies [18], [17], and literature reviews [10].
2020
978-1-7281-8414-2
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11582/323226
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