While gamification is often effective in incentivizing behavioral changes, well-known limitations concern retaining the interest of players over the long term, and sustaining the new behaviors promoted through the game. To make the gamification user experience more varied and compelling, we propose an approach based on the Procedural Content Generation of personalized and contextualized playable units that appeal individually to each player. We have implemented this approach as a system that generates and recommends personalized challenges, based on the player’s preference, history, game state and performance, and we have evaluated it using a smart urban mobility game that proposed weekly challenges to hundreds of citizens/players.
Generating Personalized Challenges to Enhance the Persuasive Power of Gamification
Reza Khoshkangini;Giuseppe Valetto;Annapaola Marconi
2017-01-01
Abstract
While gamification is often effective in incentivizing behavioral changes, well-known limitations concern retaining the interest of players over the long term, and sustaining the new behaviors promoted through the game. To make the gamification user experience more varied and compelling, we propose an approach based on the Procedural Content Generation of personalized and contextualized playable units that appeal individually to each player. We have implemented this approach as a system that generates and recommends personalized challenges, based on the player’s preference, history, game state and performance, and we have evaluated it using a smart urban mobility game that proposed weekly challenges to hundreds of citizens/players.File | Dimensione | Formato | |
---|---|---|---|
6_Khoshkangini.pdf
accesso aperto
Tipologia:
Documento in Pre-print
Licenza:
PUBBLICO - Creative Commons 3.6
Dimensione
863.42 kB
Formato
Adobe PDF
|
863.42 kB | Adobe PDF | Visualizza/Apri |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.