Bassanelli, Simone
 Distribuzione geografica
Continente #
EU - Europa 99
NA - Nord America 96
AS - Asia 87
AF - Africa 8
OC - Oceania 1
SA - Sud America 1
Totale 292
Nazione #
US - Stati Uniti d'America 92
IT - Italia 38
SG - Singapore 37
HK - Hong Kong 26
IE - Irlanda 21
CN - Cina 13
DE - Germania 11
FI - Finlandia 7
FR - Francia 7
NL - Olanda 5
ZA - Sudafrica 5
TW - Taiwan 4
CA - Canada 3
CZ - Repubblica Ceca 3
BE - Belgio 2
DK - Danimarca 2
GR - Grecia 2
MY - Malesia 2
SZ - Regno dello Swaziland 2
AU - Australia 1
BD - Bangladesh 1
GB - Regno Unito 1
IN - India 1
JO - Giordania 1
JP - Giappone 1
MA - Marocco 1
PA - Panama 1
PE - Perù 1
UZ - Uzbekistan 1
Totale 292
Città #
Singapore 30
Hong Kong 26
Dublin 21
Brescia 15
Boardman 13
Helsinki 7
Kronberg 6
Ashburn 5
Portland 5
Milan 4
New York 4
Taoyuan 4
Bareggio 3
Beijing 3
Pretoria 3
Trento 3
Athens 2
Brussels 2
Hradec Králové 2
Munich 2
Nuremberg 2
Paris 2
Phoenix 2
Salt Lake City 2
Santa Clara 2
Secaucus 2
Seri Kembangan 2
Shenyang 2
Vicenza 2
Aabenraa 1
Aarhus 1
Amman 1
Amsterdam 1
Brooklyn 1
Charlotte 1
Council Bluffs 1
Des Moines 1
Frankfurt am Main 1
Jinan 1
Katy 1
London 1
Los Angeles 1
Monsummano Terme 1
Montreal 1
Naples 1
New Providence 1
Ottawa 1
Padova 1
Prague 1
Pune 1
Rabat 1
Rovereto 1
Suzhou 1
Tashkent 1
Waterloo 1
Xiamen 1
Totale 205
Nome #
ChatGPT in education: A blessing or a curse? A qualitative study exploring early adopters’ utilization and perceptions 54
Gamifying model-based engineering: the PapyGame experience 36
How to merge gamification efforts for programming and modelling: a tool implementation perspective 32
Gamification for behavior change: A scientometric review 32
Lost in Gamification Design: A Scientometric Analysis 30
GamiDOC: A Tool for Designing and Evaluating Gamified Solutions 29
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability 27
Untitled Bee Game: Be (e) ing mean to learn more about eco-sustainability 25
How to Foster Sustainable Behaviors through Multi-Campaigns Rewarding Mechanisms: The AIR-BREAK Experience 21
The role of game modality in the outcomes of gamification: A research agenda 12
Gamification- and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling 12
Can Generative AI Support Educators? Creating Learning Paths with PolyGloT 10
Promoting green mobility through gamified transportation campaigns 7
GamiDOC: The Importance of Designing Gamification in a Proper Way 4
Totale 331
Categoria #
all - tutte 2.382
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 2.382


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20223 0 0 0 0 0 0 0 0 1 1 1 0
2022/202337 0 0 0 1 0 0 8 2 9 14 3 0
2023/2024123 1 3 6 6 7 26 4 6 5 16 21 22
2024/2025168 3 10 56 37 25 37 0 0 0 0 0 0
Totale 331