Bassanelli, Simone

Bassanelli, Simone  

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Titolo Data di pubblicazione Autore(i) File
ChatGPT in education: A blessing or a curse? A qualitative study exploring early adopters’ utilization and perceptions 1-gen-2024 Hadi Mogavi, Reza; Deng, Chao; Juho Kim, Justin; Zhou, Pengyuan; D. Kwon, Young; Hosny Saleh Metwally, Ahmed; Tlili, Ahmed; Bassanelli, Simone; Bucchiarone, Antonio; Gujar, Sujit; Nacke, Lennart E.; Hui, Pan
GamiDOC: A Tool for Designing and Evaluating Gamified Solutions 1-gen-2022 Bassanelli, Simone; Bucchiarone, Antonio
Gamification for behavior change: A scientometric review 1-gen-2022 Bassanelli, Simone; Vasta, Nicola; Bucchiarone, Antonio; Marconi, Annapaola
Gamifying model-based engineering: the PapyGame experience 1-gen-2023 Bucchiarone, Antonio; Savary-Leblanc, Maxime; Le Pallec, Xavier; Cicchetti, Antonio; Gérard, Sébastien; Bassanelli, Simone; Gini, Federica; Marconi, Annapaola
How to Foster Sustainable Behaviors through Multi-Campaigns Rewarding Mechanisms: The AIR-BREAK Experience 1-gen-2023 Bucchiarone, Antonio; Bassanelli, Simone; Marconi, Annapaola
How to merge gamification efforts for programming and modelling: a tool implementation perspective 1-gen-2021 Bucchiarone, Antonio; Cicchetti, Antonio; Bassanelli, Simone; Marconi, Annapaola
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability 1-gen-2023 Bucchiarone, Antonio; Bassanelli, Simone; Luca, Massimiliano; Centellegher, Simone; Cipriano, Piergiorgio; Giovannini, Luca; Lepri, Bruno; Marconi, Annapaola
The role of game modality in the outcomes of gamification: A research agenda 1-gen-2023 Gini, Federica; Bassanelli, Simone; Bucchiarone, Antonio