Bassanelli, Simone
Bassanelli, Simone
MoDiS
Can Generative AI Support Educators? Creating Learning Paths with PolyGloT
2024-01-01 Bucchiarone, Antonio; Gini, Federica; Bonetti, Federico; Bassanelli, Simone; Schiavo, Gianluca; Martorella, Tommaso; Adami, Filippo; Guidolin, Tommaso; Zambotto, Lorenzo
ChatGPT in education: A blessing or a curse? A qualitative study exploring early adopters’ utilization and perceptions
2024-01-01 Hadi Mogavi, Reza; Deng, Chao; Juho Kim, Justin; Zhou, Pengyuan; D. Kwon, Young; Hosny Saleh Metwally, Ahmed; Tlili, Ahmed; Bassanelli, Simone; Bucchiarone, Antonio; Gujar, Sujit; Nacke, Lennart E.; Hui, Pan
GamiDOC: A Tool for Designing and Evaluating Gamified Solutions
2022-01-01 Bassanelli, Simone; Bucchiarone, Antonio
GamiDOC: The Importance of Designing Gamification in a Proper Way
2024-01-01 Bassanelli, S.; Bucchiarone, A.; Gini, F.
Gamification for behavior change: A scientometric review
2022-01-01 Bassanelli, Simone; Vasta, Nicola; Bucchiarone, Antonio; Marconi, Annapaola
Gamification- and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling
2024-01-01 Yigitbas, Enes; Schmidt, Maximilian; Bucchiarone, Antonio; Bassanelli, Simone; Engels, Gregor
Gamifying model-based engineering: the PapyGame experience
2023-01-01 Bucchiarone, Antonio; Savary-Leblanc, Maxime; Le Pallec, Xavier; Cicchetti, Antonio; Gérard, Sébastien; Bassanelli, Simone; Gini, Federica; Marconi, Annapaola
How to Foster Sustainable Behaviors through Multi-Campaigns Rewarding Mechanisms: The AIR-BREAK Experience
2023-01-01 Bucchiarone, Antonio; Bassanelli, Simone; Marconi, Annapaola
How to merge gamification efforts for programming and modelling: a tool implementation perspective
2021-01-01 Bucchiarone, Antonio; Cicchetti, Antonio; Bassanelli, Simone; Marconi, Annapaola
Lost in Gamification Design: A Scientometric Analysis
2024-01-01 Bassanelli, Simone; Gini, Federica; Bucchiarone, Antonio; Bonetti, Federico; Roumelioti, Eftychia; Marconi, Annapaola
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability
2023-01-01 Bucchiarone, Antonio; Bassanelli, Simone; Luca, Massimiliano; Centellegher, Simone; Cipriano, Piergiorgio; Giovannini, Luca; Lepri, Bruno; Marconi, Annapaola
Promoting green mobility through gamified transportation campaigns
2024-01-01 Bassanelli, Simone; Gini, Federica; Bucchiarone, Antonio; Marconi, Annapaola
The role of game modality in the outcomes of gamification: A research agenda
2023-01-01 Gini, Federica; Bassanelli, Simone; Bucchiarone, Antonio
Untitled Bee Game: Be (e) ing mean to learn more about eco-sustainability
2024-01-01 Bonetti, Federico; Bassanelli, Simone; Bucchiarone, Antonio; Gini, Federica; Marconi, Annapaola
Titolo | Data di pubblicazione | Autore(i) | File |
---|---|---|---|
Can Generative AI Support Educators? Creating Learning Paths with PolyGloT | 1-gen-2024 | Bucchiarone, Antonio; Gini, Federica; Bonetti, Federico; Bassanelli, Simone; Schiavo, Gianluca; Martorella, Tommaso; Adami, Filippo; Guidolin, Tommaso; Zambotto, Lorenzo | |
ChatGPT in education: A blessing or a curse? A qualitative study exploring early adopters’ utilization and perceptions | 1-gen-2024 | Hadi Mogavi, Reza; Deng, Chao; Juho Kim, Justin; Zhou, Pengyuan; D. Kwon, Young; Hosny Saleh Metwally, Ahmed; Tlili, Ahmed; Bassanelli, Simone; Bucchiarone, Antonio; Gujar, Sujit; Nacke, Lennart E.; Hui, Pan | |
GamiDOC: A Tool for Designing and Evaluating Gamified Solutions | 1-gen-2022 | Bassanelli, Simone; Bucchiarone, Antonio | |
GamiDOC: The Importance of Designing Gamification in a Proper Way | 1-gen-2024 | Bassanelli, S.; Bucchiarone, A.; Gini, F. | |
Gamification for behavior change: A scientometric review | 1-gen-2022 | Bassanelli, Simone; Vasta, Nicola; Bucchiarone, Antonio; Marconi, Annapaola | |
Gamification- and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling | 1-gen-2024 | Yigitbas, Enes; Schmidt, Maximilian; Bucchiarone, Antonio; Bassanelli, Simone; Engels, Gregor | |
Gamifying model-based engineering: the PapyGame experience | 1-gen-2023 | Bucchiarone, Antonio; Savary-Leblanc, Maxime; Le Pallec, Xavier; Cicchetti, Antonio; Gérard, Sébastien; Bassanelli, Simone; Gini, Federica; Marconi, Annapaola | |
How to Foster Sustainable Behaviors through Multi-Campaigns Rewarding Mechanisms: The AIR-BREAK Experience | 1-gen-2023 | Bucchiarone, Antonio; Bassanelli, Simone; Marconi, Annapaola | |
How to merge gamification efforts for programming and modelling: a tool implementation perspective | 1-gen-2021 | Bucchiarone, Antonio; Cicchetti, Antonio; Bassanelli, Simone; Marconi, Annapaola | |
Lost in Gamification Design: A Scientometric Analysis | 1-gen-2024 | Bassanelli, Simone; Gini, Federica; Bucchiarone, Antonio; Bonetti, Federico; Roumelioti, Eftychia; Marconi, Annapaola | |
Play&Go Corporate: An End-to-End Solution for Facilitating Urban Cyclability | 1-gen-2023 | Bucchiarone, Antonio; Bassanelli, Simone; Luca, Massimiliano; Centellegher, Simone; Cipriano, Piergiorgio; Giovannini, Luca; Lepri, Bruno; Marconi, Annapaola | |
Promoting green mobility through gamified transportation campaigns | 1-gen-2024 | Bassanelli, Simone; Gini, Federica; Bucchiarone, Antonio; Marconi, Annapaola | |
The role of game modality in the outcomes of gamification: A research agenda | 1-gen-2023 | Gini, Federica; Bassanelli, Simone; Bucchiarone, Antonio | |
Untitled Bee Game: Be (e) ing mean to learn more about eco-sustainability | 1-gen-2024 | Bonetti, Federico; Bassanelli, Simone; Bucchiarone, Antonio; Gini, Federica; Marconi, Annapaola |