In this work in progress, we present the preliminary design of a user experience (UX) support tool that integrates an archive of methods, metrics, and models to assist researchers and practitioners in planning and evaluating gamified systems. Addressing fragmented guidance on gamified UX evaluation, the tool offers structured access to research designs, evaluation methods, validated questionnaires, and a conceptual model linking UX constructs and metrics. We created a low-fidelity interactive prototype and conducted a qualitative evaluation with 17 participants (15 of whom had experience with HCI/UX or user research), who explored the prototype through task-based scenarios and provided open-ended feedback. Thematic analysis indicates that the tool aligns with its objectives and is perceived as useful. However, it also highlights the need to clarify the target audience, reduce textual overload, strengthen process-oriented guidance and decision support, and adopt a more minimalist visual design. We outline planned refinements and a systematic evaluation to consolidate the tool as a decision-support environment for gamified UX evaluation.
Leveling Up UX Methods: An Interactive Archive for UX Methodologies in Gameful Design
Bassanelli, Simone;Bucchiarone, Antonio;Marconi, Annapaola
2026-01-01
Abstract
In this work in progress, we present the preliminary design of a user experience (UX) support tool that integrates an archive of methods, metrics, and models to assist researchers and practitioners in planning and evaluating gamified systems. Addressing fragmented guidance on gamified UX evaluation, the tool offers structured access to research designs, evaluation methods, validated questionnaires, and a conceptual model linking UX constructs and metrics. We created a low-fidelity interactive prototype and conducted a qualitative evaluation with 17 participants (15 of whom had experience with HCI/UX or user research), who explored the prototype through task-based scenarios and provided open-ended feedback. Thematic analysis indicates that the tool aligns with its objectives and is perceived as useful. However, it also highlights the need to clarify the target audience, reduce textual overload, strengthen process-oriented guidance and decision support, and adopt a more minimalist visual design. We outline planned refinements and a systematic evaluation to consolidate the tool as a decision-support environment for gamified UX evaluation.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.
