Gini, Federica

Gini, Federica  

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Titolo Data di pubblicazione Autore(i) File
Beyond Human-Centric Play: A Review of Commercial Video Games to Inform More-than-Human Serious Game Design 1-gen-2025 Bonetti, Federico; Gabrielaitis, Linas; Bassanelli, Simone; Gini, Federica; Chambers, Philip; Belliato, Riccardo; Marco Gallegos Carvajal, Ian; ‘oz' Buruk, Oğuz; Romanzi, Valentina
Can Generative AI Support Educators? Creating Learning Paths with PolyGloT 1-gen-2024 Bucchiarone, Antonio; Gini, Federica; Bonetti, Federico; Bassanelli, Simone; Schiavo, Gianluca; Martorella, Tommaso; Adami, Filippo; Guidolin, Tommaso; Zambotto, Lorenzo
Design and Development of a Gameful Co-Design Tool for Interventions in Rural Areas 1-gen-2025 Bassanelli, Simone; Bonetti, Federico; Gini, Federica; Leonardi, Chiara; Mencarini, Eleonora; Not, Elena; Marconi, Annapaola
Effects of hunger and calorie content on visual awareness of food stimuli 1-gen-2024 Ciorli, Tommaso; Dimakopoulou, Myrto; Trombetti, Leonardo; Gini, Federica; Pia, Lorenzo
Engaging youth in gender-based violence education through gamification: A user experience evaluation of different game modalities 1-gen-2025 Gini, Federica; Roumelioti, Eftychia; Schiavo, Gianluca; Paladino, Maria Paola; Nyul, Boglarka; Marconi, Annapaola
Enhance Gamification Design Through End-User Development: a Proposal 1-gen-2023 Andrao, Margherita; Gini, Federica; Bucchiarone, Antonio; Marconi, Annapaola; Treccani, Barbara; Zancanaro, Massimo
Enhancing Sustainable Mobility Through Gamified Challenges: Evidence from a School-Based Intervention 1-gen-2025 Vacondio, Martina; Gini, Federica; Bassanelli, Simone; Marconi, Annapaola
GamiDOC: The Importance of Designing Gamification in a Proper Way 1-gen-2025 Bassanelli, S.; Bucchiarone, A.; Gini, F.
Gamified Tangible IoT for Education: Exploring Usability in SmartGame 1-gen-2024 Gini, Federica; Andrao, Margherita; Bagna, Michele; Bucchiarone, Antonio; Treccani, Barbara; Zancanaro, Massimo; Marconi, Annapaola
Gamify to persuade: A systematic review of gamified sustainable mobility 1-gen-2025 Bassanelli, Simone; Belliato, Riccardo; Bonetti, Federico; Vacondio, Martina; Gini, Federica; Zambotto, Lorenzo; Marconi, Annapaola
Gamifying model-based engineering: the PapyGame experience 1-gen-2023 Bucchiarone, Antonio; Savary-Leblanc, Maxime; Le Pallec, Xavier; Cicchetti, Antonio; Gérard, Sébastien; Bassanelli, Simone; Gini, Federica; Marconi, Annapaola
Linking Player Types to User Experience: Considerations for the Design of a Platform for the Education on Sensitive Topics 1-gen-2025 Gini, Federica; Roumelioti, Eftychia; Schiavo, Gianluca; Bassanelli, Simone; Paola Paladino, Maria; Zancanaro, Massimo; Marconi, Annapaola
Lost in Gamification Design: A Scientometric Analysis 1-gen-2024 Bassanelli, Simone; Gini, Federica; Bucchiarone, Antonio; Bonetti, Federico; Roumelioti, Eftychia; Marconi, Annapaola
Promoting green mobility through gamified transportation campaigns 1-gen-2024 Bassanelli, Simone; Gini, Federica; Bucchiarone, Antonio; Marconi, Annapaola
RuleCraft: An End-User Development Hub for Education 1-gen-2024 Andrao, M.; Gini, F.; Frageri, D.; Bucchiarone, A.; Cappelletti, A.; Treccani, B.; Zancanaro, M.
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence 1-gen-2023 Roumelioti, Eftychia; Gini, Federica; Laura Philipa Jakobi, Antonia; Marconi, Annapaola; Nyúl, Boglárka; Paola Paladino, Maria; Schiavo, Gianluca; Zancanaro, Massimo
Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation 1-gen-2024 Gini, Federica; Roumelioti, Eftychia; Fiori, Fabio; Laura Philipa Jakobi, Antonia; Nyúl, Boglarka; Marconi, Annapaola; Paola Paladino, Maria; Schiavo, Gianluca; Zancanaro, Massimo
The role and scope of gamification in education: A scientometric literature review 1-gen-2025 Gini, Federica; Bassanelli, Simone; Bonetti, Federico; Mogavi, Reza Hadi; Bucchiarione, Antonio; Marconi, Annapaola
The role of game modality in the outcomes of gamification: A research agenda 1-gen-2023 Gini, Federica; Bassanelli, Simone; Bucchiarone, Antonio
The SmartGame: mixing digital and tangible to foster math education and social interaction 1-gen-2023 Gini, Federica; Andrao, Margherita; Marconi, Annapaola