Gini, Federica
Gini, Federica
MoDiS
Can Generative AI Support Educators? Creating Learning Paths with PolyGloT
2024-01-01 Bucchiarone, Antonio; Gini, Federica; Bonetti, Federico; Bassanelli, Simone; Schiavo, Gianluca; Martorella, Tommaso; Adami, Filippo; Guidolin, Tommaso; Zambotto, Lorenzo
Effects of hunger and calorie content on visual awareness of food stimuli
2024-01-01 Ciorli, Tommaso; Dimakopoulou, Myrto; Trombetti, Leonardo; Gini, Federica; Pia, Lorenzo
Enhance Gamification Design Through End-User Development: a Proposal
2023-01-01 Andrao, Margherita; Gini, Federica; Bucchiarone, Antonio; Marconi, Annapaola; Treccani, Barbara; Zancanaro, Massimo
Gamified Tangible IoT for Education: Exploring Usability in SmartGame
2024-01-01 Gini, Federica; Andrao, Margherita; Bagna, Michele; Bucchiarone, Antonio; Treccani, Barbara; Zancanaro, Massimo; Marconi, Annapaola
Gamifying model-based engineering: the PapyGame experience
2023-01-01 Bucchiarone, Antonio; Savary-Leblanc, Maxime; Le Pallec, Xavier; Cicchetti, Antonio; Gérard, Sébastien; Bassanelli, Simone; Gini, Federica; Marconi, Annapaola
Lost in Gamification Design: A Scientometric Analysis
2024-01-01 Bassanelli, Simone; Gini, Federica; Bucchiarone, Antonio; Bonetti, Federico; Roumelioti, Eftychia; Marconi, Annapaola
RuleCraft: An End-User Development Hub for Education
2024-01-01 Andrao, M.; Gini, F.; Frageri, D.; Bucchiarone, A.; Cappelletti, A.; Treccani, B.; Zancanaro, M.
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence
2023-01-01 Roumelioti, Eftychia; Gini, Federica; Laura Philipa Jakobi, Antonia; Marconi, Annapaola; Nyúl, Boglárka; Paola Paladino, Maria; Schiavo, Gianluca; Zancanaro, Massimo
Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation
2024-01-01 Gini, Federica; Roumelioti, Eftychia; Fiori, Fabio; Laura Philipa Jakobi, Antonia; Nyúl, Boglarka; Marconi, Annapaola; Paola Paladino, Maria; Schiavo, Gianluca; Zancanaro, Massimo
The role of game modality in the outcomes of gamification: A research agenda
2023-01-01 Gini, Federica; Bassanelli, Simone; Bucchiarone, Antonio
The SmartGame: mixing digital and tangible to foster math education and social interaction
2023-01-01 Gini, Federica; Andrao, Margherita; Marconi, Annapaola
Titolo | Data di pubblicazione | Autore(i) | File |
---|---|---|---|
Can Generative AI Support Educators? Creating Learning Paths with PolyGloT | 1-gen-2024 | Bucchiarone, Antonio; Gini, Federica; Bonetti, Federico; Bassanelli, Simone; Schiavo, Gianluca; Martorella, Tommaso; Adami, Filippo; Guidolin, Tommaso; Zambotto, Lorenzo | |
Effects of hunger and calorie content on visual awareness of food stimuli | 1-gen-2024 | Ciorli, Tommaso; Dimakopoulou, Myrto; Trombetti, Leonardo; Gini, Federica; Pia, Lorenzo | |
Enhance Gamification Design Through End-User Development: a Proposal | 1-gen-2023 | Andrao, Margherita; Gini, Federica; Bucchiarone, Antonio; Marconi, Annapaola; Treccani, Barbara; Zancanaro, Massimo | |
Gamified Tangible IoT for Education: Exploring Usability in SmartGame | 1-gen-2024 | Gini, Federica; Andrao, Margherita; Bagna, Michele; Bucchiarone, Antonio; Treccani, Barbara; Zancanaro, Massimo; Marconi, Annapaola | |
Gamifying model-based engineering: the PapyGame experience | 1-gen-2023 | Bucchiarone, Antonio; Savary-Leblanc, Maxime; Le Pallec, Xavier; Cicchetti, Antonio; Gérard, Sébastien; Bassanelli, Simone; Gini, Federica; Marconi, Annapaola | |
Lost in Gamification Design: A Scientometric Analysis | 1-gen-2024 | Bassanelli, Simone; Gini, Federica; Bucchiarone, Antonio; Bonetti, Federico; Roumelioti, Eftychia; Marconi, Annapaola | |
RuleCraft: An End-User Development Hub for Education | 1-gen-2024 | Andrao, M.; Gini, F.; Frageri, D.; Bucchiarone, A.; Cappelletti, A.; Treccani, B.; Zancanaro, M. | |
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence | 1-gen-2023 | Roumelioti, Eftychia; Gini, Federica; Laura Philipa Jakobi, Antonia; Marconi, Annapaola; Nyúl, Boglárka; Paola Paladino, Maria; Schiavo, Gianluca; Zancanaro, Massimo | |
Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation | 1-gen-2024 | Gini, Federica; Roumelioti, Eftychia; Fiori, Fabio; Laura Philipa Jakobi, Antonia; Nyúl, Boglarka; Marconi, Annapaola; Paola Paladino, Maria; Schiavo, Gianluca; Zancanaro, Massimo | |
The role of game modality in the outcomes of gamification: A research agenda | 1-gen-2023 | Gini, Federica; Bassanelli, Simone; Bucchiarone, Antonio | |
The SmartGame: mixing digital and tangible to foster math education and social interaction | 1-gen-2023 | Gini, Federica; Andrao, Margherita; Marconi, Annapaola |