The digital age is changing the role of educators and pushing for a paradigm shift in the education system. By formalizing a learning framework that considers the perspectives of both teachers and students, taking into account their unique needs and diverse experiences, we aim to define and implement an open, content-agnostic, and extensible eTutoring platform to design and consume adaptive and gamified learning experiences. We present PolyGloT, a system able to help teachers to design and implement adaptive learning paths. We demonstrate through a concrete case study the use of a mixed narrative, that is a gamified learning path mixing lessons, quizzes and modelling exercises to learn concepts of the SysML-v2 modelling language.
PolyGloT: A personalized and gamified eTutoring system for learning modelling and programming skills
Bucchiarone, Antonio
;Frageri, Davide;
2024-01-01
Abstract
The digital age is changing the role of educators and pushing for a paradigm shift in the education system. By formalizing a learning framework that considers the perspectives of both teachers and students, taking into account their unique needs and diverse experiences, we aim to define and implement an open, content-agnostic, and extensible eTutoring platform to design and consume adaptive and gamified learning experiences. We present PolyGloT, a system able to help teachers to design and implement adaptive learning paths. We demonstrate through a concrete case study the use of a mixed narrative, that is a gamified learning path mixing lessons, quizzes and modelling exercises to learn concepts of the SysML-v2 modelling language.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.