The digital age is changing the role of educators and pushing for a paradigm shift in the education system. By formalizing a learning framework that considers the perspectives of both teachers and students, taking into account their unique needs and diverse experiences, we aim to define and implement an open, content-agnostic, and extensible eTutoring platform to design and consume adaptive and gamified learning experiences. We present PolyGloT, a system able to help teachers to design and implement adaptive learning paths. We demonstrate through a concrete case study the use of a mixed narrative, that is a gamified learning path mixing lessons, quizzes and modelling exercises to learn concepts of the SysML-v2 modelling language.

PolyGloT: A personalized and gamified eTutoring system for learning modelling and programming skills

Bucchiarone, Antonio
;
Frageri, Davide;
2024-01-01

Abstract

The digital age is changing the role of educators and pushing for a paradigm shift in the education system. By formalizing a learning framework that considers the perspectives of both teachers and students, taking into account their unique needs and diverse experiences, we aim to define and implement an open, content-agnostic, and extensible eTutoring platform to design and consume adaptive and gamified learning experiences. We present PolyGloT, a system able to help teachers to design and implement adaptive learning paths. We demonstrate through a concrete case study the use of a mixed narrative, that is a gamified learning path mixing lessons, quizzes and modelling exercises to learn concepts of the SysML-v2 modelling language.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11582/340407
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