Digital Twins are becoming more and more popular in a variety of industries as a way to manage complex systems. As digital twins become more sophisticated, the need for effective training and learning systems becomes more important. Teachers, project leaders, and tool vendors have a hard time teaching or training their students, co-workers, or users. In this article we propose a new way to train users in using digital twins proposing them a gamified and virtual environment. We present an overall architecture and discuss its practical realization. We propose a set of future challenges we consider as critical in order to make our intuition an enabler for a more effective learning/training approach.
Gamification and Virtual Reality for Digital Twins Learning and Training: Architecture and Challenges
Bucchiarone, Antonio
2022-01-01
Abstract
Digital Twins are becoming more and more popular in a variety of industries as a way to manage complex systems. As digital twins become more sophisticated, the need for effective training and learning systems becomes more important. Teachers, project leaders, and tool vendors have a hard time teaching or training their students, co-workers, or users. In this article we propose a new way to train users in using digital twins proposing them a gamified and virtual environment. We present an overall architecture and discuss its practical realization. We propose a set of future challenges we consider as critical in order to make our intuition an enabler for a more effective learning/training approach.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.