Gabrielli, Silvia
 Distribuzione geografica
Continente #
EU - Europa 5.340
NA - Nord America 3.564
AS - Asia 2.873
SA - Sud America 570
AF - Africa 112
OC - Oceania 61
Continente sconosciuto - Info sul continente non disponibili 2
Totale 12.522
Nazione #
US - Stati Uniti d'America 3.424
RU - Federazione Russa 2.830
IT - Italia 834
SG - Singapore 683
HK - Hong Kong 579
BR - Brasile 450
CN - Cina 428
VN - Vietnam 419
DE - Germania 395
IN - India 290
GB - Regno Unito 197
FR - Francia 190
FI - Finlandia 167
UA - Ucraina 151
NL - Olanda 122
JP - Giappone 86
IE - Irlanda 81
SE - Svezia 79
CA - Canada 75
ES - Italia 59
MX - Messico 52
AU - Australia 51
BE - Belgio 48
PL - Polonia 46
PH - Filippine 43
BD - Bangladesh 42
TR - Turchia 35
AR - Argentina 34
IR - Iran 32
ZA - Sudafrica 29
EG - Egitto 28
KR - Corea 26
PK - Pakistan 25
EC - Ecuador 24
IQ - Iraq 23
TW - Taiwan 23
AT - Austria 21
CZ - Repubblica Ceca 21
PE - Perù 20
CO - Colombia 18
GR - Grecia 17
ID - Indonesia 17
MY - Malesia 16
TH - Thailandia 15
CH - Svizzera 13
IL - Israele 13
PT - Portogallo 12
LT - Lituania 11
UZ - Uzbekistan 11
LK - Sri Lanka 10
NZ - Nuova Zelanda 10
SA - Arabia Saudita 10
TN - Tunisia 9
CL - Cile 8
MA - Marocco 8
NG - Nigeria 8
VE - Venezuela 8
MU - Mauritius 7
QA - Qatar 7
AE - Emirati Arabi Uniti 5
DK - Danimarca 5
DZ - Algeria 5
KE - Kenya 5
RO - Romania 5
AZ - Azerbaigian 4
BH - Bahrain 4
KW - Kuwait 4
KZ - Kazakistan 4
LV - Lettonia 4
NP - Nepal 4
PY - Paraguay 4
SI - Slovenia 4
ZW - Zimbabwe 4
BG - Bulgaria 3
DO - Repubblica Dominicana 3
EE - Estonia 3
JO - Giordania 3
NO - Norvegia 3
PA - Panama 3
SM - San Marino 3
SN - Senegal 3
BO - Bolivia 2
BY - Bielorussia 2
EU - Europa 2
HN - Honduras 2
HR - Croazia 2
HU - Ungheria 2
JM - Giamaica 2
LY - Libia 2
MT - Malta 2
OM - Oman 2
RS - Serbia 2
UY - Uruguay 2
AM - Armenia 1
AO - Angola 1
BA - Bosnia-Erzegovina 1
CR - Costa Rica 1
CY - Cipro 1
GE - Georgia 1
GT - Guatemala 1
Totale 12.506
Città #
Hong Kong 546
San Jose 411
Singapore 376
Chandler 319
Ashburn 241
Dallas 211
Jacksonville 171
Moscow 156
Helsinki 138
Boardman 130
Beijing 129
The Dalles 126
Ho Chi Minh City 124
Los Angeles 107
New York 101
Hanoi 90
Munich 79
Trento 76
Dublin 68
Hefei 63
Ann Arbor 62
Brooklyn 62
Lauterbourg 62
Council Bluffs 59
Kronberg 51
Padova 50
São Paulo 49
Brussels 45
Milan 45
Shanghai 45
Verona 43
Tokyo 42
Dong Ket 40
Redwood City 36
Wilmington 36
Warsaw 34
Santa Clara 33
Phoenix 29
Frankfurt am Main 28
London 27
Cairo 25
Houston 25
Rio de Janeiro 25
Toronto 25
Orem 24
Osaka 24
Chennai 23
Chicago 23
Assago 22
Atlanta 21
Dearborn 19
Johannesburg 19
Manchester 19
Denver 18
Falkenstein 18
Woodbridge 18
Bengaluru 17
Haiphong 17
Mexico City 17
Rome 17
Sydney 17
Da Nang 16
Glasgow 16
Stockholm 16
Mountain View 15
New Delhi 15
Pergine Valsugana 15
Lima 14
Montreal 14
Naples 14
Nuremberg 14
Amsterdam 13
Bergamo 13
Brno 13
Melbourne 13
Seattle 13
Turku 13
Belo Horizonte 12
Quito 12
Shenzhen 12
Norwalk 11
Paris 11
Poplar 11
Rovereto 11
Ankara 10
Berlin 10
Bologna 10
Bolzano 10
Delhi 10
Istanbul 10
Lipa City 10
Ottawa 10
Querétaro 10
San Francisco 10
Vienna 10
Brescia 9
Guangzhou 9
Miami 9
Mumbai 9
San Mateo 9
Totale 5.435
Nome #
A chatbot-based intervention to promote healthy coping in young adults 529
Towards a Virtual Stress Management Coach App: A Co-Design Protocol 441
Unveiling Mental Health Insights: A Novel NLP Tool for Stress Detection through Writing and Speaking Analysis to Prevent Burnout 435
I-Theatre: developing narratives skills in kindergarten children 410
Sviluppare la resilienza per promuovere il benessere: il programma UPRIGHT per preadolescenti, docenti e famiglie 346
Addressing challenges in promoting healthy lifestyles: the al-chatbot approach 302
EDi-PASS: A Participatory Research Study on the Integration of Digital Devices Virtual Reality-related in Socio-Healthcare Contexts 267
Promuovere la resilienza con un approccio sistemico: l’esperienza del progetto UPRIGHT nelle scuole secondarie di primo grado della provincia di Trento 262
A Chatbot-Based Coaching Intervention for Adolescents to Promote Life Skills: Pilot Study 236
Promoting mental health and well-being in early adolescence through a resilience-based programme 234
Motibot - The Virtual Coach for Healthy Coping Intervention among adults with diabetes: A Proof-of-Concept study 217
Design of a Mobile App for Nutrition Education (TreC-LifeStyle) and Formative Evaluation With Families of Overweight Children 208
A game-based solution for in-home rehabilitation 204
4. UPRIGHT –Wellbeing and resilience education for teenagers –Disrupted by the COVID-19 pandemic 204
Engagement and Effectiveness of a Healthy Coping Intervention via Chatbot for university students: proof-of-concept study during the COVID-19 pandemic 202
Assessment of Psychological Distress in Adults With Type 2 Diabetes Mellitus Through Technologies: Literature Review 199
Resilienza, benessere mentale e qualità della vita nella prima adolescenza: indagine su un campione di adolescenti di 11-14 anni nella provincia autonoma di 198
Chatbot-Based Version of a World Health Organization-Validated Intervention for Stress Management in Patients With Breast Cancer (Self-Help Plus): Protocol for a Pilot Feasibility Study 197
Early Development of a Virtual Coach for Healthy Coping Interventions in Type 2 Diabetes Mellitus: Validation Study 195
Choice Architecture for Human-Computer Interaction 194
Co-creation and regional adaptation of a resilience-based universal whole-school program in five European regions 193
Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings 192
Toward scalable VR therapy solutions for individuals with Autism Spectrum Conditions: Challenges and Opportunities 191
UPRIGHT, a resilience-based intervention to promote mental well-being in schools: study rationale and methodology for a European randomized controlled trial 190
Strumenti Innovativi per la Misura dello Stress Correlato al Lavoro 187
Design challenges in motivating change for sustainable urban mobility 185
Towards using Segmentation-based Techniques to Personalize Mobility Behavior Interventions 185
Virtual Helper or Virtual Card Player? Contrasting Responses of Older Users 183
Designing a Context-Aware Mobile Application for Eco-Driving 182
Relevance of well-being, resilience, and health-related quality of life to mental health profiles of European adolescents: results from a cross-sectional analysis of the school-based multinational UPRIGHT project 178
School Interventions for Bullying–Cyberbullying Prevention in Adolescents: Insights from the UPRIGHT and CREEP Projects 177
Interventi psicologici erogati da assistenti virtuali per promuovere il benessere mentale 173
Users` Preferences Regarding Intelligent User Interfaces: Differences Among Users and Changes Over Time [Workshop Description] 172
Designing Intuitive Web Solutions for Monitoring Patient’s Rehabilitation at Home 170
A Chatbot-Based Version of the World Health Organization–Validated Self-Help Plus Intervention for Stress Management: Co-Design and Usability Testing 167
Single-User Tabletop Card Game System for Older Persons: General Lessons Learned from an In-Situ Study 167
Personalized Virtual Reality Compared With Guided Imagery for Enhancing the Impact of Progressive Muscle Relaxation Training: Pilot Randomized Controlled Trial 166
The UPRIGHT Project: Designing and Validating Resilience-Based Interventions for Promoting Mental Wellbeing in Early Adolescence. 166
BeeParking: feedback interfaces for collective behavior change 164
Personalized, Naturalistic Virtual Reality Scenarios Coupled With Web-Based Progressive Muscle Relaxation Training for the General Population: Protocol for a Proof-of-Principle Randomized Controlled Trial 162
Obstacles to Option Setting: Initial Results with a Heuristic Walkthrough Method 162
Personalized Stress Detection Using Biosignals from Wearables: A Scoping Review 159
Human centered design of AI-powered Digital Therapeutics for stress prevention: Perspectives from multi-stakeholders' workshops about the SHIVA solution 159
Serious games for arm rehabilitation of persons with multiple sclerosis. A randomized controlled pilot study 158
Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study 155
Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours 155
Customized virtual reality naturalistic scenarios promoting engagement and relaxation in patients with cognitive impairment: a proof-of-concept mixed-methods study 153
Efficacy of eHealth Interventions for Adults with Diabetes: A Systematic Review and Meta-Analysis 152
The Role of Personalization in the User Experience, Preferences and Engagement with Virtual Reality Environments for Relaxation 151
Development of a Comprehensive Evaluation Scale for LLM-Powered Counseling Chatbots (CES-LCC) Using the eDelphi Method 149
A Holistic Digital Health Framework to Support Health Prevention Strategies in the First 1000 Days (Preprint) 147
Designing a Game-based Solution for In-home Rehabilitation 146
A Chatbot (Juno) Prototype to Deploy a Behavioral Activation Intervention to Pregnant Women: Qualitative Evaluation Using a Multiple Case Study 144
Digital Twins in the Future Design of Digital Therapeutics 135
Digital Behavioral Activation Interventions During the Perinatal Period: Scoping Review 135
The Efficacy of Digital Cognitive–Behavioral Interventions in Supporting the Psychological Adjustment and Sleep Quality of Pregnant Women with Sub-Clinical Symptoms: A Systematic Review and Meta-Analysis 134
SLOWBot (chatbot) Lifestyle Assistant. 134
Multidimensional Study on Users’ Evaluation of the KRAKEN Personal Data Sharing Platform 132
Development and validation of the theory-driven School Resilience Scale for Adults: Preliminary results 131
Monitoring Game-Based Motor Rehabilitation of Patients at Home for Better Plans of Care and Quality of Life 127
A Digital Behavioral Activation Intervention (JuNEX) for Pregnant Women With Subclinical Depression Symptoms: Explorative Co-Design Study 124
KRAKEN: A Secure, Trusted, Regulatory-Compliant, and Privacy-Preserving Data Sharing Platform 113
Measuring Resilience Across Participating Regions in the UPRIGHT EU Horizon 2020 Project: Factor Structure and Psychometric Properties of the Resilience Scale for Adolescents 113
World Health Organization Evidence-Based Self-Help Plus Intervention for Stress Management via Chatbot: Protocol for Adaptation to a Tech-Enabled Model 112
Editorial: Promoting Resilience Interventions for Mental Well-Being in Youth 94
Artificial Intelligence Methods and Digital Intervention Strategies for Predicting and Managing Chronic Obstructive Pulmonary Disease Exacerbations: An Umbrella Review 87
Segmentation of Motion Artifacts in Wearable PPG Signals Using Lightweight Neural Networks 59
VALISE: A Virtual Agent Laboratory for Instruction-Following Simulation and Evaluation of LLM-Powered Digital Health Interventions 47
LLM-Enriched Finite-State Chatbots for Mental Health Support: A Case Study on Self-Help+ 30
Role-Play Large Language Models for Short Behavior Change Interventions: An Exploratory Study on Brief Action Planning 22
Identifying critical areas for safer mental health chatbot interactions: a eDelphi study on high-risk content monitoring 11
Totale 12.760
Categoria #
all - tutte 45.063
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 45.063


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021247 0 0 0 0 0 0 0 0 0 94 40 113
2021/2022538 41 29 22 56 32 31 26 62 46 63 60 70
2022/2023964 65 86 15 140 46 111 28 70 209 89 65 40
2023/20241.043 53 25 80 52 49 113 50 95 201 129 33 163
2024/20252.796 84 83 276 108 305 117 101 139 742 273 368 200
2025/20266.178 284 324 478 512 317 237 893 2.389 483 261 0 0
Totale 12.760