Gabrielli, Silvia
 Distribuzione geografica
Continente #
NA - Nord America 1.747
EU - Europa 1.598
AS - Asia 1.051
OC - Oceania 49
SA - Sud America 40
AF - Africa 28
Continente sconosciuto - Info sul continente non disponibili 2
Totale 4.515
Nazione #
US - Stati Uniti d'America 1.713
IT - Italia 586
HK - Hong Kong 359
DE - Germania 247
IN - India 166
SG - Singapore 153
UA - Ucraina 130
FI - Finlandia 124
CN - Cina 109
GB - Regno Unito 94
IE - Irlanda 75
SE - Svezia 56
FR - Francia 54
JP - Giappone 51
BE - Belgio 45
AU - Australia 42
VN - Vietnam 41
NL - Olanda 35
RU - Federazione Russa 35
IR - Iran 29
PH - Filippine 29
ES - Italia 28
CA - Canada 27
KR - Corea 25
CZ - Repubblica Ceca 20
TW - Taiwan 18
PE - Perù 12
AT - Austria 11
IL - Israele 11
BR - Brasile 10
EC - Ecuador 10
TH - Thailandia 10
ZA - Sudafrica 10
GR - Grecia 9
PK - Pakistan 9
CH - Svizzera 8
MY - Malesia 7
NZ - Nuova Zelanda 7
TR - Turchia 7
LT - Lituania 6
MU - Mauritius 6
MX - Messico 6
PL - Polonia 6
PT - Portogallo 6
CO - Colombia 5
QA - Qatar 5
EG - Egitto 4
LK - Sri Lanka 4
SA - Arabia Saudita 4
BD - Bangladesh 3
DK - Danimarca 3
KW - Kuwait 3
LV - Lettonia 3
NG - Nigeria 3
NO - Norvegia 3
RO - Romania 3
SI - Slovenia 3
SM - San Marino 3
ZW - Zimbabwe 3
AR - Argentina 2
BG - Bulgaria 2
EU - Europa 2
ID - Indonesia 2
AE - Emirati Arabi Uniti 1
BO - Bolivia 1
CY - Cipro 1
DZ - Algeria 1
GE - Georgia 1
HR - Croazia 1
IM - Isola di Man 1
KG - Kirghizistan 1
KH - Cambogia 1
MA - Marocco 1
MO - Macao, regione amministrativa speciale della Cina 1
SK - Slovacchia (Repubblica Slovacca) 1
SV - El Salvador 1
Totale 4.515
Città #
Hong Kong 344
Chandler 319
Jacksonville 170
Singapore 125
Boardman 116
Helsinki 109
Ashburn 89
Dublin 64
Ann Arbor 62
Trento 54
Brooklyn 52
Kronberg 51
New York 50
Padova 46
Brussels 42
Dong Ket 40
Shanghai 37
Redwood City 36
Wilmington 36
Munich 26
Osaka 24
Verona 23
Los Angeles 21
Milan 21
Beijing 19
Dearborn 19
Tokyo 18
Woodbridge 18
Mountain View 15
Sydney 14
Brno 13
Phoenix 13
Dallas 11
Houston 11
Melbourne 11
Norwalk 11
Rome 11
Santa Clara 11
Seattle 11
Lipa City 10
London 10
Toronto 10
Lima 9
Miami 9
San Mateo 9
Zanjan 9
Frankfurt am Main 8
Hanover 8
Ottawa 8
Palermo 8
Rovereto 8
Almendralejo 7
Bolzano 7
Brescia 7
Pisa 7
Rio de Janeiro 7
Taipei 7
Vienna 7
Andover 6
Bengaluru 6
Berlin 6
Busto Arsizio 6
Central 6
Chicago 6
Hoboken 6
Leawood 6
Marsala 6
Muiden 6
Nuremberg 6
Parma 6
Portland 6
Quito 6
Rho 6
Seoul 6
Walnut Creek 6
Auckland 5
Bangkok 5
Cava De' Tirreni 5
Council Bluffs 5
Doha 5
Guangzhou 5
Hsinchu 5
Kish 5
Madison 5
Moscow 5
Suwon 5
Washington 5
Asiago 4
Bergamo 4
Cairo 4
Cascina 4
Chennai 4
Dundee 4
Fairfield 4
Fremont 4
Granada 4
Guayaquil 4
Gunzenhausen 4
Islamabad 4
Johannesburg 4
Totale 2.532
Nome #
A chatbot-based intervention to promote healthy coping in young adults 337
I-Theatre: developing narratives skills in kindergarten children 312
Towards a Virtual Stress Management Coach App: A Co-Design Protocol 258
Sviluppare la resilienza per promuovere il benessere: il programma UPRIGHT per preadolescenti, docenti e famiglie 232
Addressing challenges in promoting healthy lifestyles: the al-chatbot approach 183
Promoting mental health and well-being in early adolescence through a resilience-based programme 125
Promuovere la resilienza con un approccio sistemico: l’esperienza del progetto UPRIGHT nelle scuole secondarie di primo grado della provincia di Trento 124
Unveiling Mental Health Insights: A Novel NLP Tool for Stress Detection through Writing and Speaking Analysis to Prevent Burnout 122
4. UPRIGHT –Wellbeing and resilience education for teenagers –Disrupted by the COVID-19 pandemic 112
A Chatbot-Based Coaching Intervention for Adolescents to Promote Life Skills: Pilot Study 106
Strumenti Innovativi per la Misura dello Stress Correlato al Lavoro 98
Motibot - The Virtual Coach for Healthy Coping Intervention among adults with diabetes: A Proof-of-Concept study 97
Virtual Helper or Virtual Card Player? Contrasting Responses of Older Users 94
Users` Preferences Regarding Intelligent User Interfaces: Differences Among Users and Changes Over Time [Workshop Description] 91
Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings 87
Serious games for arm rehabilitation of persons with multiple sclerosis. A randomized controlled pilot study 85
A game-based solution for in-home rehabilitation 84
Design of a Mobile App for Nutrition Education (TreC-LifeStyle) and Formative Evaluation With Families of Overweight Children 80
UPRIGHT, a resilience-based intervention to promote mental well-being in schools: study rationale and methodology for a European randomized controlled trial 80
Resilienza, benessere mentale e qualità della vita nella prima adolescenza: indagine su un campione di adolescenti di 11-14 anni nella provincia autonoma di 79
Design challenges in motivating change for sustainable urban mobility 77
Obstacles to Option Setting: Initial Results with a Heuristic Walkthrough Method 75
Single-User Tabletop Card Game System for Older Persons: General Lessons Learned from an In-Situ Study 74
Engagement and Effectiveness of a Healthy Coping Intervention via Chatbot for university students: proof-of-concept study during the COVID-19 pandemic 71
Choice Architecture for Human-Computer Interaction 70
Co-creation and regional adaptation of a resilience-based universal whole-school program in five European regions 70
Early Development of a Virtual Coach for Healthy Coping Interventions in Type 2 Diabetes Mellitus: Validation Study 70
Designing Intuitive Web Solutions for Monitoring Patient’s Rehabilitation at Home 68
Assessment of Psychological Distress in Adults With Type 2 Diabetes Mellitus Through Technologies: Literature Review 68
Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours 66
Towards using Segmentation-based Techniques to Personalize Mobility Behavior Interventions 64
Designing a Context-Aware Mobile Application for Eco-Driving 64
SLOWBot (chatbot) Lifestyle Assistant. 62
BeeParking: feedback interfaces for collective behavior change 62
Designing a Game-based Solution for In-home Rehabilitation 58
The UPRIGHT Project: Designing and Validating Resilience-Based Interventions for Promoting Mental Wellbeing in Early Adolescence. 57
Relevance of well-being, resilience, and health-related quality of life to mental health profiles of European adolescents: results from a cross-sectional analysis of the school-based multinational UPRIGHT project 56
Toward scalable VR therapy solutions for individuals with Autism Spectrum Conditions: Challenges and Opportunities 53
Development and validation of the theory-driven School Resilience Scale for Adults: Preliminary results 53
Monitoring Game-Based Motor Rehabilitation of Patients at Home for Better Plans of Care and Quality of Life 50
Interventi psicologici erogati da assistenti virtuali per promuovere il benessere mentale 49
Personalized Stress Detection Using Biosignals from Wearables: A Scoping Review 45
School Interventions for Bullying–Cyberbullying Prevention in Adolescents: Insights from the UPRIGHT and CREEP Projects 44
Efficacy of eHealth Interventions for Adults with Diabetes: A Systematic Review and Meta-Analysis 44
The Role of Personalization in the User Experience, Preferences and Engagement with Virtual Reality Environments for Relaxation 43
Personalized, Naturalistic Virtual Reality Scenarios Coupled With Web-Based Progressive Muscle Relaxation Training for the General Population: Protocol for a Proof-of-Principle Randomized Controlled Trial 40
Digital Twins in the Future Design of Digital Therapeutics 39
Multidimensional Study on Users’ Evaluation of the KRAKEN Personal Data Sharing Platform 39
Customized virtual reality naturalistic scenarios promoting engagement and relaxation in patients with cognitive impairment: a proof-of-concept mixed-methods study 38
The Efficacy of Digital Cognitive–Behavioral Interventions in Supporting the Psychological Adjustment and Sleep Quality of Pregnant Women with Sub-Clinical Symptoms: A Systematic Review and Meta-Analysis 36
Personalized Virtual Reality Compared With Guided Imagery for Enhancing the Impact of Progressive Muscle Relaxation Training: Pilot Randomized Controlled Trial 27
A Chatbot-Based Version of the World Health Organization–Validated Self-Help Plus Intervention for Stress Management: Co-Design and Usability Testing 26
KRAKEN: A Secure, Trusted, Regulatory-Compliant, and Privacy-Preserving Data Sharing Platform 25
Editorial: Promoting Resilience Interventions for Mental Well-Being in Youth 25
Digital Behavioral Activation Interventions During the Perinatal Period: Scoping Review 24
Measuring Resilience Across Participating Regions in the UPRIGHT EU Horizon 2020 Project: Factor Structure and Psychometric Properties of the Resilience Scale for Adolescents 23
A Chatbot (Juno) Prototype to Deploy a Behavioral Activation Intervention to Pregnant Women: Qualitative Evaluation Using a Multiple Case Study 20
Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study 19
Human centered design of AI-powered Digital Therapeutics for stress prevention: Perspectives from multi-stakeholders' workshops about the SHIVA solution 19
A Digital Behavioral Activation Intervention (JuNEX) for Pregnant Women With Subclinical Depression Symptoms: Explorative Co-Design Study 17
Totale 4.716
Categoria #
all - tutte 24.442
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 24.442


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020321 0 0 0 0 0 23 32 8 33 21 194 10
2020/2021578 51 8 35 16 46 24 90 25 36 94 40 113
2021/2022538 41 29 22 56 32 31 26 62 46 63 60 70
2022/2023964 65 86 15 140 46 111 28 70 209 89 65 40
2023/20241.043 53 25 80 52 49 113 50 95 201 129 33 163
2024/2025930 84 83 276 108 305 74 0 0 0 0 0 0
Totale 4.716