Gabrielli, Silvia
 Distribuzione geografica
Continente #
NA - Nord America 1.457
EU - Europa 1.363
AS - Asia 435
OC - Oceania 29
SA - Sud America 15
AF - Africa 14
Continente sconosciuto - Info sul continente non disponibili 2
Totale 3.315
Nazione #
US - Stati Uniti d'America 1.438
IT - Italia 476
DE - Germania 212
IN - India 140
UA - Ucraina 130
FI - Finlandia 100
IE - Irlanda 79
CN - Cina 75
GB - Regno Unito 68
BE - Belgio 64
SE - Svezia 52
FR - Francia 46
VN - Vietnam 40
RU - Federazione Russa 31
NL - Olanda 29
JP - Giappone 28
PH - Filippine 27
AU - Australia 25
KR - Corea 23
ES - Italia 22
IR - Iran 21
CA - Canada 16
SG - Singapore 14
HK - Hong Kong 12
TW - Taiwan 12
IL - Israele 10
AT - Austria 9
TH - Thailandia 9
BR - Brasile 8
GR - Grecia 8
CZ - Repubblica Ceca 6
PL - Polonia 6
PT - Portogallo 6
TR - Turchia 5
CH - Svizzera 4
EG - Egitto 4
MU - Mauritius 4
NZ - Nuova Zelanda 4
PE - Perù 4
PK - Pakistan 4
MX - Messico 3
MY - Malesia 3
SI - Slovenia 3
SM - San Marino 3
ZA - Sudafrica 3
BD - Bangladesh 2
CO - Colombia 2
EU - Europa 2
ID - Indonesia 2
KW - Kuwait 2
LV - Lettonia 2
NO - Norvegia 2
QA - Qatar 2
SA - Arabia Saudita 2
ZW - Zimbabwe 2
AR - Argentina 1
BG - Bulgaria 1
DK - Danimarca 1
DZ - Algeria 1
GE - Georgia 1
HR - Croazia 1
IM - Isola di Man 1
MO - Macao, regione amministrativa speciale della Cina 1
RO - Romania 1
Totale 3.315
Città #
Chandler 319
Jacksonville 170
Helsinki 88
Ashburn 73
Dublin 68
Brussels 63
Ann Arbor 62
Kronberg 52
Brooklyn 50
New York 48
Trento 43
Padova 41
Dong Ket 40
Redwood City 36
Shanghai 36
Wilmington 36
Boardman 26
Osaka 24
Dearborn 19
Verona 18
Woodbridge 18
Beijing 16
Mountain View 15
Phoenix 12
Dallas 11
Houston 11
Norwalk 11
Seattle 11
Lipa City 10
Hanover 9
Milan 9
San Mateo 9
Singapore 9
Zanjan 9
Palermo 8
Rome 8
Rovereto 8
Almendralejo 7
Bolzano 7
Munich 7
Pisa 7
Rio de Janeiro 7
Andover 6
Central 6
Frankfurt am Main 6
Hoboken 6
Leawood 6
Marsala 6
Muiden 6
Rho 6
Seoul 6
Sydney 6
Vienna 6
Walnut Creek 6
Cava De' Tirreni 5
Chicago 5
Hsinchu 5
Kish 5
London 5
Melbourne 5
Suwon 5
Taipei 5
Washington 5
Asiago 4
Bangkok 4
Berlin 4
Cairo 4
Cascina 4
Dundee 4
Fairfield 4
Fremont 4
Granada 4
Guangzhou 4
Gunzenhausen 4
Lima 4
Los Angeles 4
Naples 4
Oxford 4
Parma 4
Portland 4
Richmond 4
Sacramento 4
Strasbourg 4
Toronto 4
Vanzaghello 4
Ancona 3
Atlanta 3
Auburn Hills 3
Begues 3
Bologna 3
Cedar Knolls 3
Des Moines 3
Edinburgh 3
Eindhoven 3
Gioia Del Colle 3
Iglesias 3
Isola della Scala 3
Jersey City 3
Mexico City 3
Nijmegen 3
Totale 1.781
Nome #
A chatbot-based intervention to promote healthy coping in young adults 286
Sviluppare la resilienza per promuovere il benessere: il programma UPRIGHT per preadolescenti, docenti e famiglie 205
Addressing challenges in promoting healthy lifestyles: the al-chatbot approach 164
Towards a Virtual Stress Management Coach App: A Co-Design Protocol 137
Promoting mental health and well-being in early adolescence through a resilience-based programme 113
4. UPRIGHT –Wellbeing and resilience education for teenagers –Disrupted by the COVID-19 pandemic 103
Promuovere la resilienza con un approccio sistemico: l’esperienza del progetto UPRIGHT nelle scuole secondarie di primo grado della provincia di Trento 102
A Chatbot-Based Coaching Intervention for Adolescents to Promote Life Skills: Pilot Study 96
Virtual Helper or Virtual Card Player? Contrasting Responses of Older Users 89
I-Theatre: developing narratives skills in kindergarten children 89
Strumenti Innovativi per la Misura dello Stress Correlato al Lavoro 88
Users` Preferences Regarding Intelligent User Interfaces: Differences Among Users and Changes Over Time [Workshop Description] 85
Serious games for arm rehabilitation of persons with multiple sclerosis. A randomized controlled pilot study 80
Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings 79
Motibot - The Virtual Coach for Healthy Coping Intervention among adults with diabetes: A Proof-of-Concept study 77
A game-based solution for in-home rehabilitation 75
Single-User Tabletop Card Game System for Older Persons: General Lessons Learned from an In-Situ Study 70
Design of a Mobile App for Nutrition Education (TreC-LifeStyle) and Formative Evaluation With Families of Overweight Children 69
Obstacles to Option Setting: Initial Results with a Heuristic Walkthrough Method 67
Design challenges in motivating change for sustainable urban mobility 67
Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours 64
Resilienza, benessere mentale e qualità della vita nella prima adolescenza: indagine su un campione di adolescenti di 11-14 anni nella provincia autonoma di 64
UPRIGHT, a resilience-based intervention to promote mental well-being in schools: study rationale and methodology for a European randomized controlled trial 61
Choice Architecture for Human-Computer Interaction 60
Designing Intuitive Web Solutions for Monitoring Patient’s Rehabilitation at Home 59
Early Development of a Virtual Coach for Healthy Coping Interventions in Type 2 Diabetes Mellitus: Validation Study 59
Designing a Context-Aware Mobile Application for Eco-Driving 58
Assessment of Psychological Distress in Adults With Type 2 Diabetes Mellitus Through Technologies: Literature Review 57
Towards using Segmentation-based Techniques to Personalize Mobility Behavior Interventions 56
SLOWBot (chatbot) Lifestyle Assistant. 56
Engagement and Effectiveness of a Healthy Coping Intervention via Chatbot for university students: proof-of-concept study during the COVID-19 pandemic 56
Co-creation and regional adaptation of a resilience-based universal whole-school program in five European regions 51
Designing a Game-based Solution for In-home Rehabilitation 50
BeeParking: feedback interfaces for collective behavior change 49
Relevance of well-being, resilience, and health-related quality of life to mental health profiles of European adolescents: results from a cross-sectional analysis of the school-based multinational UPRIGHT project 49
The UPRIGHT Project: Designing and Validating Resilience-Based Interventions for Promoting Mental Wellbeing in Early Adolescence. 48
Monitoring Game-Based Motor Rehabilitation of Patients at Home for Better Plans of Care and Quality of Life 47
Development and validation of the theory-driven School Resilience Scale for Adults: Preliminary results 44
Toward scalable VR therapy solutions for individuals with Autism Spectrum Conditions: Challenges and Opportunities 39
The Role of Personalization in the User Experience, Preferences and Engagement with Virtual Reality Environments for Relaxation 34
Personalized, Naturalistic Virtual Reality Scenarios Coupled With Web-Based Progressive Muscle Relaxation Training for the General Population: Protocol for a Proof-of-Principle Randomized Controlled Trial 33
Efficacy of eHealth Interventions for Adults with Diabetes: A Systematic Review and Meta-Analysis 32
Multidimensional Study on Users’ Evaluation of the KRAKEN Personal Data Sharing Platform 31
The Efficacy of Digital Cognitive–Behavioral Interventions in Supporting the Psychological Adjustment and Sleep Quality of Pregnant Women with Sub-Clinical Symptoms: A Systematic Review and Meta-Analysis 25
School Interventions for Bullying–Cyberbullying Prevention in Adolescents: Insights from the UPRIGHT and CREEP Projects 25
Editorial: Promoting Resilience Interventions for Mental Well-Being in Youth 22
Digital Twins in the Future Design of Digital Therapeutics 20
Measuring Resilience Across Participating Regions in the UPRIGHT EU Horizon 2020 Project: Factor Structure and Psychometric Properties of the Resilience Scale for Adolescents 18
KRAKEN: A Secure, Trusted, Regulatory-Compliant, and Privacy-Preserving Data Sharing Platform 17
Customized virtual reality naturalistic scenarios promoting engagement and relaxation in patients with cognitive impairment: a proof-of-concept mixed-methods study 16
Digital Behavioral Activation Interventions During the Perinatal Period: Scoping Review 15
Interventi psicologici erogati da assistenti virtuali per promuovere il benessere mentale 14
Personalized Virtual Reality Compared With Guided Imagery for Enhancing the Impact of Progressive Muscle Relaxation Training: Pilot Randomized Controlled Trial 12
Can personalized Virtual Reality be better than Guided Imagery in enhancing the impact of Progressive Muscle Relaxation Training?: A Pilot Randomized Controlled Study on an Italian university sample 10
Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study 7
Personalized, Naturalistic Virtual Reality Scenarios Coupled With Web-Based Progressive Muscle Relaxation Training for the General Population: Protocol for a Proof-of-Principle Randomized Controlled Trial (Preprint) 4
Totale 3.503
Categoria #
all - tutte 16.141
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 16.141


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/201965 0 0 0 0 0 0 0 0 11 23 23 8
2019/2020432 24 28 8 9 42 23 32 8 33 21 194 10
2020/2021578 51 8 35 16 46 24 90 25 36 94 40 113
2021/2022538 41 29 22 56 32 31 26 62 46 63 60 70
2022/2023981 65 86 15 140 46 111 28 70 217 93 69 41
2023/2024743 56 30 83 55 60 113 52 96 198 0 0 0
Totale 3.503