Gabrielli, Silvia
 Distribuzione geografica
Continente #
NA - Nord America 3.142
EU - Europa 2.916
AS - Asia 2.267
SA - Sud America 521
AF - Africa 69
OC - Oceania 59
Continente sconosciuto - Info sul continente non disponibili 2
Totale 8.976
Nazione #
US - Stati Uniti d'America 3.024
IT - Italia 776
RU - Federazione Russa 640
HK - Hong Kong 547
SG - Singapore 546
BR - Brasile 421
DE - Germania 353
CN - Cina 351
IN - India 257
GB - Regno Unito 186
VN - Vietnam 166
FI - Finlandia 164
UA - Ucraina 150
NL - Olanda 117
FR - Francia 109
JP - Giappone 80
IE - Irlanda 77
SE - Svezia 77
CA - Canada 66
ES - Italia 54
AU - Australia 49
BE - Belgio 47
PL - Polonia 44
MX - Messico 40
PH - Filippine 38
IR - Iran 32
TR - Turchia 30
AR - Argentina 28
BD - Bangladesh 28
KR - Corea 26
ZA - Sudafrica 24
TW - Taiwan 23
EC - Ecuador 22
CZ - Repubblica Ceca 21
AT - Austria 19
PE - Perù 19
PK - Pakistan 17
CO - Colombia 16
GR - Grecia 15
ID - Indonesia 13
IL - Israele 13
IQ - Iraq 13
MY - Malesia 13
CH - Svizzera 12
TH - Thailandia 12
EG - Egitto 11
LT - Lituania 11
NZ - Nuova Zelanda 10
PT - Portogallo 10
LK - Sri Lanka 8
MU - Mauritius 7
NG - Nigeria 7
QA - Qatar 7
SA - Arabia Saudita 7
UZ - Uzbekistan 6
AE - Emirati Arabi Uniti 5
CL - Cile 5
RO - Romania 5
TN - Tunisia 5
VE - Venezuela 5
DK - Danimarca 4
DZ - Algeria 4
KW - Kuwait 4
MA - Marocco 4
NP - Nepal 4
AZ - Azerbaigian 3
BG - Bulgaria 3
DO - Repubblica Dominicana 3
JO - Giordania 3
KZ - Kazakistan 3
LV - Lettonia 3
NO - Norvegia 3
SI - Slovenia 3
SM - San Marino 3
ZW - Zimbabwe 3
BO - Bolivia 2
EE - Estonia 2
EU - Europa 2
HN - Honduras 2
HR - Croazia 2
HU - Ungheria 2
JM - Giamaica 2
KE - Kenya 2
OM - Oman 2
PA - Panama 2
UY - Uruguay 2
BH - Bahrain 1
BY - Bielorussia 1
CR - Costa Rica 1
CY - Cipro 1
GE - Georgia 1
GT - Guatemala 1
IM - Isola di Man 1
KG - Kirghizistan 1
KH - Cambogia 1
LB - Libano 1
LU - Lussemburgo 1
LY - Libia 1
MM - Myanmar 1
MO - Macao, regione amministrativa speciale della Cina 1
Totale 8.970
Città #
Hong Kong 524
Singapore 339
Chandler 319
Ashburn 227
San Jose 223
Dallas 209
Jacksonville 171
Moscow 156
Helsinki 135
Boardman 127
Beijing 108
The Dalles 108
New York 96
Los Angeles 94
Munich 79
Trento 73
Dublin 66
Hefei 63
Ann Arbor 62
Brooklyn 61
Kronberg 51
Padova 50
Ho Chi Minh City 47
São Paulo 46
Brussels 44
Shanghai 43
Dong Ket 40
Verona 40
Tokyo 39
Milan 36
Redwood City 36
Wilmington 36
Warsaw 34
Phoenix 29
Santa Clara 28
Council Bluffs 25
Rio de Janeiro 25
Houston 24
London 24
Osaka 24
Chicago 23
Assago 22
Chennai 22
Hanoi 22
Orem 21
Toronto 21
Dearborn 19
Manchester 19
Denver 18
Frankfurt am Main 18
Woodbridge 18
Atlanta 17
Johannesburg 17
Rome 17
Bengaluru 16
Glasgow 16
Stockholm 16
Falkenstein 15
Mexico City 15
Mountain View 15
Sydney 15
Nuremberg 14
Bergamo 13
Brno 13
Lima 13
Melbourne 13
Turku 13
Amsterdam 12
Quito 12
Seattle 12
Belo Horizonte 11
Lauterbourg 11
Montreal 11
Naples 11
Norwalk 11
Poplar 11
Rovereto 11
Shenzhen 11
Ankara 10
Berlin 10
Bolzano 10
Delhi 10
Istanbul 10
Lipa City 10
New Delhi 10
Ottawa 10
Querétaro 10
San Francisco 10
Bologna 9
Cairo 9
Miami 9
San Mateo 9
Vienna 9
Zanjan 9
Busto Arsizio 8
Guayaquil 8
Hanover 8
Khmelnytskyi 8
Palermo 8
Paris 8
Totale 4.748
Nome #
A chatbot-based intervention to promote healthy coping in young adults 455
Towards a Virtual Stress Management Coach App: A Co-Design Protocol 381
I-Theatre: developing narratives skills in kindergarten children 363
Unveiling Mental Health Insights: A Novel NLP Tool for Stress Detection through Writing and Speaking Analysis to Prevent Burnout 352
Sviluppare la resilienza per promuovere il benessere: il programma UPRIGHT per preadolescenti, docenti e famiglie 299
Addressing challenges in promoting healthy lifestyles: the al-chatbot approach 256
Promuovere la resilienza con un approccio sistemico: l’esperienza del progetto UPRIGHT nelle scuole secondarie di primo grado della provincia di Trento 205
EDi-PASS: A Participatory Research Study on the Integration of Digital Devices Virtual Reality-related in Socio-Healthcare Contexts 192
Promoting mental health and well-being in early adolescence through a resilience-based programme 191
A Chatbot-Based Coaching Intervention for Adolescents to Promote Life Skills: Pilot Study 190
Motibot - The Virtual Coach for Healthy Coping Intervention among adults with diabetes: A Proof-of-Concept study 166
4. UPRIGHT –Wellbeing and resilience education for teenagers –Disrupted by the COVID-19 pandemic 162
Engagement and Effectiveness of a Healthy Coping Intervention via Chatbot for university students: proof-of-concept study during the COVID-19 pandemic 152
Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings 151
Chatbot-Based Version of a World Health Organization-Validated Intervention for Stress Management in Patients With Breast Cancer (Self-Help Plus): Protocol for a Pilot Feasibility Study 149
Choice Architecture for Human-Computer Interaction 149
Design of a Mobile App for Nutrition Education (TreC-LifeStyle) and Formative Evaluation With Families of Overweight Children 149
Strumenti Innovativi per la Misura dello Stress Correlato al Lavoro 147
A game-based solution for in-home rehabilitation 147
UPRIGHT, a resilience-based intervention to promote mental well-being in schools: study rationale and methodology for a European randomized controlled trial 145
Toward scalable VR therapy solutions for individuals with Autism Spectrum Conditions: Challenges and Opportunities 139
Towards using Segmentation-based Techniques to Personalize Mobility Behavior Interventions 135
Co-creation and regional adaptation of a resilience-based universal whole-school program in five European regions 135
Virtual Helper or Virtual Card Player? Contrasting Responses of Older Users 134
Design challenges in motivating change for sustainable urban mobility 133
Users` Preferences Regarding Intelligent User Interfaces: Differences Among Users and Changes Over Time [Workshop Description] 131
Designing a Context-Aware Mobile Application for Eco-Driving 131
Assessment of Psychological Distress in Adults With Type 2 Diabetes Mellitus Through Technologies: Literature Review 131
Early Development of a Virtual Coach for Healthy Coping Interventions in Type 2 Diabetes Mellitus: Validation Study 130
The UPRIGHT Project: Designing and Validating Resilience-Based Interventions for Promoting Mental Wellbeing in Early Adolescence. 124
Single-User Tabletop Card Game System for Older Persons: General Lessons Learned from an In-Situ Study 123
Relevance of well-being, resilience, and health-related quality of life to mental health profiles of European adolescents: results from a cross-sectional analysis of the school-based multinational UPRIGHT project 123
Resilienza, benessere mentale e qualità della vita nella prima adolescenza: indagine su un campione di adolescenti di 11-14 anni nella provincia autonoma di 123
Serious games for arm rehabilitation of persons with multiple sclerosis. A randomized controlled pilot study 122
Designing Intuitive Web Solutions for Monitoring Patient’s Rehabilitation at Home 121
School Interventions for Bullying–Cyberbullying Prevention in Adolescents: Insights from the UPRIGHT and CREEP Projects 120
BeeParking: feedback interfaces for collective behavior change 117
Interventi psicologici erogati da assistenti virtuali per promuovere il benessere mentale 116
Obstacles to Option Setting: Initial Results with a Heuristic Walkthrough Method 115
Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours 113
Efficacy of eHealth Interventions for Adults with Diabetes: A Systematic Review and Meta-Analysis 111
Personalized, Naturalistic Virtual Reality Scenarios Coupled With Web-Based Progressive Muscle Relaxation Training for the General Population: Protocol for a Proof-of-Principle Randomized Controlled Trial 108
Personalized Virtual Reality Compared With Guided Imagery for Enhancing the Impact of Progressive Muscle Relaxation Training: Pilot Randomized Controlled Trial 105
Customized virtual reality naturalistic scenarios promoting engagement and relaxation in patients with cognitive impairment: a proof-of-concept mixed-methods study 104
The Role of Personalization in the User Experience, Preferences and Engagement with Virtual Reality Environments for Relaxation 102
Personalized Stress Detection Using Biosignals from Wearables: A Scoping Review 100
A Chatbot-Based Version of the World Health Organization–Validated Self-Help Plus Intervention for Stress Management: Co-Design and Usability Testing 99
Development and validation of the theory-driven School Resilience Scale for Adults: Preliminary results 97
Designing a Game-based Solution for In-home Rehabilitation 96
SLOWBot (chatbot) Lifestyle Assistant. 95
Human centered design of AI-powered Digital Therapeutics for stress prevention: Perspectives from multi-stakeholders' workshops about the SHIVA solution 94
Digital Twins in the Future Design of Digital Therapeutics 92
Monitoring Game-Based Motor Rehabilitation of Patients at Home for Better Plans of Care and Quality of Life 91
Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study 90
Digital Behavioral Activation Interventions During the Perinatal Period: Scoping Review 90
The Efficacy of Digital Cognitive–Behavioral Interventions in Supporting the Psychological Adjustment and Sleep Quality of Pregnant Women with Sub-Clinical Symptoms: A Systematic Review and Meta-Analysis 87
A Chatbot (Juno) Prototype to Deploy a Behavioral Activation Intervention to Pregnant Women: Qualitative Evaluation Using a Multiple Case Study 86
A Holistic Digital Health Framework to Support Health Prevention Strategies in the First 1000 Days (Preprint) 83
Multidimensional Study on Users’ Evaluation of the KRAKEN Personal Data Sharing Platform 83
Development of a Comprehensive Evaluation Scale for LLM-Powered Counseling Chatbots (CES-LCC) Using the eDelphi Method 79
Measuring Resilience Across Participating Regions in the UPRIGHT EU Horizon 2020 Project: Factor Structure and Psychometric Properties of the Resilience Scale for Adolescents 75
KRAKEN: A Secure, Trusted, Regulatory-Compliant, and Privacy-Preserving Data Sharing Platform 73
A Digital Behavioral Activation Intervention (JuNEX) for Pregnant Women With Subclinical Depression Symptoms: Explorative Co-Design Study 73
Editorial: Promoting Resilience Interventions for Mental Well-Being in Youth 66
World Health Organization Evidence-Based Self-Help Plus Intervention for Stress Management via Chatbot: Protocol for Adaptation to a Tech-Enabled Model 62
Artificial Intelligence Methods and Digital Intervention Strategies for Predicting and Managing Chronic Obstructive Pulmonary Disease Exacerbations: An Umbrella Review 27
VALISE: A Virtual Agent Laboratory for Instruction-Following Simulation and Evaluation of LLM-Powered Digital Health Interventions 9
Totale 9.194
Categoria #
all - tutte 40.135
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 40.135


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021398 0 0 0 0 0 0 90 25 36 94 40 113
2021/2022538 41 29 22 56 32 31 26 62 46 63 60 70
2022/2023964 65 86 15 140 46 111 28 70 209 89 65 40
2023/20241.043 53 25 80 52 49 113 50 95 201 129 33 163
2024/20252.796 84 83 276 108 305 117 101 139 742 273 368 200
2025/20262.612 284 324 478 512 317 237 460 0 0 0 0 0
Totale 9.194