Gabrielli, Silvia
 Distribuzione geografica
Continente #
EU - Europa 2.593
NA - Nord America 2.083
AS - Asia 1.466
SA - Sud America 267
OC - Oceania 54
AF - Africa 43
Continente sconosciuto - Info sul continente non disponibili 2
Totale 6.508
Nazione #
US - Stati Uniti d'America 2.019
IT - Italia 686
RU - Federazione Russa 636
HK - Hong Kong 446
DE - Germania 333
SG - Singapore 292
BR - Brasile 215
IN - India 202
CN - Cina 196
FI - Finlandia 147
UA - Ucraina 143
GB - Regno Unito 125
NL - Olanda 108
IE - Irlanda 76
FR - Francia 70
SE - Svezia 61
JP - Giappone 59
BE - Belgio 47
AU - Australia 44
VN - Vietnam 44
CA - Canada 43
ES - Italia 33
PH - Filippine 32
IR - Iran 29
KR - Corea 25
CZ - Repubblica Ceca 21
TR - Turchia 20
TW - Taiwan 20
AT - Austria 18
PL - Polonia 16
PE - Perù 15
IL - Israele 13
MX - Messico 13
CO - Colombia 12
EC - Ecuador 12
GR - Grecia 12
PK - Pakistan 12
ZA - Sudafrica 12
CH - Svizzera 11
EG - Egitto 10
LT - Lituania 10
MY - Malesia 10
NZ - Nuova Zelanda 10
TH - Thailandia 10
BD - Bangladesh 9
PT - Portogallo 9
AR - Argentina 7
LK - Sri Lanka 7
NG - Nigeria 7
QA - Qatar 7
ID - Indonesia 6
MU - Mauritius 6
SA - Arabia Saudita 5
DK - Danimarca 4
IQ - Iraq 4
AE - Emirati Arabi Uniti 3
KW - Kuwait 3
LV - Lettonia 3
NO - Norvegia 3
RO - Romania 3
SI - Slovenia 3
SM - San Marino 3
ZW - Zimbabwe 3
BG - Bulgaria 2
DO - Repubblica Dominicana 2
DZ - Algeria 2
EE - Estonia 2
EU - Europa 2
HN - Honduras 2
HR - Croazia 2
HU - Ungheria 2
MA - Marocco 2
OM - Oman 2
UZ - Uzbekistan 2
VE - Venezuela 2
BO - Bolivia 1
BY - Bielorussia 1
CL - Cile 1
CY - Cipro 1
GE - Georgia 1
GT - Guatemala 1
IM - Isola di Man 1
JM - Giamaica 1
JO - Giordania 1
KG - Kirghizistan 1
KH - Cambogia 1
KZ - Kazakistan 1
LU - Lussemburgo 1
MO - Macao, regione amministrativa speciale della Cina 1
PA - Panama 1
PS - Palestinian Territory 1
PY - Paraguay 1
SK - Slovacchia (Repubblica Slovacca) 1
SV - El Salvador 1
TN - Tunisia 1
UY - Uruguay 1
Totale 6.508
Città #
Hong Kong 430
Chandler 319
Singapore 195
Jacksonville 171
Moscow 156
Boardman 122
Helsinki 120
Ashburn 97
The Dalles 96
Munich 71
Dublin 65
Trento 65
Hefei 63
Ann Arbor 62
Brooklyn 57
New York 56
Kronberg 51
Padova 50
Brussels 44
Shanghai 42
Dong Ket 40
Redwood City 36
Wilmington 36
Milan 34
Los Angeles 31
Verona 29
Beijing 25
Osaka 24
Tokyo 22
São Paulo 21
Dearborn 19
Phoenix 18
Woodbridge 18
Rio de Janeiro 17
Assago 16
London 16
Toronto 16
Council Bluffs 15
Falkenstein 15
Mountain View 15
Santa Clara 15
Sydney 14
Brno 13
Chicago 13
Dallas 13
Bengaluru 12
Frankfurt am Main 12
Houston 12
Lima 12
Turku 12
Glasgow 11
Melbourne 11
Norwalk 11
Rome 11
Seattle 11
Berlin 10
Bolzano 10
Lipa City 10
Nuremberg 10
Ottawa 10
Istanbul 9
Miami 9
San Mateo 9
Vienna 9
Warsaw 9
Zanjan 9
Belo Horizonte 8
Busto Arsizio 8
Cairo 8
Hanover 8
Palermo 8
Rovereto 8
Almendralejo 7
Amsterdam 7
Atlanta 7
Brescia 7
Doha 7
Mexico City 7
Pisa 7
Quito 7
Taipei 7
Andover 6
Bogotá 6
Bologna 6
Central 6
Chennai 6
Delhi 6
Hoboken 6
Leawood 6
Marsala 6
Muiden 6
Parma 6
Portland 6
Porto 6
Rho 6
San Francisco 6
Seoul 6
Walnut Creek 6
Auckland 5
Bangkok 5
Totale 3.305
Nome #
A chatbot-based intervention to promote healthy coping in young adults 396
I-Theatre: developing narratives skills in kindergarten children 342
Towards a Virtual Stress Management Coach App: A Co-Design Protocol 324
Sviluppare la resilienza per promuovere il benessere: il programma UPRIGHT per preadolescenti, docenti e famiglie 262
Unveiling Mental Health Insights: A Novel NLP Tool for Stress Detection through Writing and Speaking Analysis to Prevent Burnout 257
Addressing challenges in promoting healthy lifestyles: the al-chatbot approach 214
Promuovere la resilienza con un approccio sistemico: l’esperienza del progetto UPRIGHT nelle scuole secondarie di primo grado della provincia di Trento 156
Promoting mental health and well-being in early adolescence through a resilience-based programme 147
A Chatbot-Based Coaching Intervention for Adolescents to Promote Life Skills: Pilot Study 139
4. UPRIGHT –Wellbeing and resilience education for teenagers –Disrupted by the COVID-19 pandemic 139
Motibot - The Virtual Coach for Healthy Coping Intervention among adults with diabetes: A Proof-of-Concept study 127
Strumenti Innovativi per la Misura dello Stress Correlato al Lavoro 122
Users` Preferences Regarding Intelligent User Interfaces: Differences Among Users and Changes Over Time [Workshop Description] 114
Virtual Helper or Virtual Card Player? Contrasting Responses of Older Users 113
Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings 113
A game-based solution for in-home rehabilitation 113
Design of a Mobile App for Nutrition Education (TreC-LifeStyle) and Formative Evaluation With Families of Overweight Children 112
UPRIGHT, a resilience-based intervention to promote mental well-being in schools: study rationale and methodology for a European randomized controlled trial 109
Serious games for arm rehabilitation of persons with multiple sclerosis. A randomized controlled pilot study 106
Resilienza, benessere mentale e qualità della vita nella prima adolescenza: indagine su un campione di adolescenti di 11-14 anni nella provincia autonoma di 103
Obstacles to Option Setting: Initial Results with a Heuristic Walkthrough Method 102
Design challenges in motivating change for sustainable urban mobility 102
Co-creation and regional adaptation of a resilience-based universal whole-school program in five European regions 102
Assessment of Psychological Distress in Adults With Type 2 Diabetes Mellitus Through Technologies: Literature Review 100
EDi-PASS: A Participatory Research Study on the Integration of Digital Devices Virtual Reality-related in Socio-Healthcare Contexts 99
Engagement and Effectiveness of a Healthy Coping Intervention via Chatbot for university students: proof-of-concept study during the COVID-19 pandemic 99
Single-User Tabletop Card Game System for Older Persons: General Lessons Learned from an In-Situ Study 98
Toward scalable VR therapy solutions for individuals with Autism Spectrum Conditions: Challenges and Opportunities 95
Choice Architecture for Human-Computer Interaction 95
Designing Intuitive Web Solutions for Monitoring Patient’s Rehabilitation at Home 94
Early Development of a Virtual Coach for Healthy Coping Interventions in Type 2 Diabetes Mellitus: Validation Study 92
Towards using Segmentation-based Techniques to Personalize Mobility Behavior Interventions 91
BeeParking: feedback interfaces for collective behavior change 90
Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours 86
Designing a Context-Aware Mobile Application for Eco-Driving 83
Interventi psicologici erogati da assistenti virtuali per promuovere il benessere mentale 81
School Interventions for Bullying–Cyberbullying Prevention in Adolescents: Insights from the UPRIGHT and CREEP Projects 81
Relevance of well-being, resilience, and health-related quality of life to mental health profiles of European adolescents: results from a cross-sectional analysis of the school-based multinational UPRIGHT project 81
SLOWBot (chatbot) Lifestyle Assistant. 80
The UPRIGHT Project: Designing and Validating Resilience-Based Interventions for Promoting Mental Wellbeing in Early Adolescence. 80
The Role of Personalization in the User Experience, Preferences and Engagement with Virtual Reality Environments for Relaxation 78
Development and validation of the theory-driven School Resilience Scale for Adults: Preliminary results 77
Efficacy of eHealth Interventions for Adults with Diabetes: A Systematic Review and Meta-Analysis 76
Designing a Game-based Solution for In-home Rehabilitation 73
Personalized, Naturalistic Virtual Reality Scenarios Coupled With Web-Based Progressive Muscle Relaxation Training for the General Population: Protocol for a Proof-of-Principle Randomized Controlled Trial 72
Monitoring Game-Based Motor Rehabilitation of Patients at Home for Better Plans of Care and Quality of Life 71
Personalized Virtual Reality Compared With Guided Imagery for Enhancing the Impact of Progressive Muscle Relaxation Training: Pilot Randomized Controlled Trial 69
Personalized Stress Detection Using Biosignals from Wearables: A Scoping Review 69
Customized virtual reality naturalistic scenarios promoting engagement and relaxation in patients with cognitive impairment: a proof-of-concept mixed-methods study 69
Digital Twins in the Future Design of Digital Therapeutics 67
Multidimensional Study on Users’ Evaluation of the KRAKEN Personal Data Sharing Platform 64
A Chatbot-Based Version of the World Health Organization–Validated Self-Help Plus Intervention for Stress Management: Co-Design and Usability Testing 59
Digital Behavioral Activation Interventions During the Perinatal Period: Scoping Review 57
The Efficacy of Digital Cognitive–Behavioral Interventions in Supporting the Psychological Adjustment and Sleep Quality of Pregnant Women with Sub-Clinical Symptoms: A Systematic Review and Meta-Analysis 56
Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study 53
Measuring Resilience Across Participating Regions in the UPRIGHT EU Horizon 2020 Project: Factor Structure and Psychometric Properties of the Resilience Scale for Adolescents 52
Editorial: Promoting Resilience Interventions for Mental Well-Being in Youth 51
A Chatbot (Juno) Prototype to Deploy a Behavioral Activation Intervention to Pregnant Women: Qualitative Evaluation Using a Multiple Case Study 50
KRAKEN: A Secure, Trusted, Regulatory-Compliant, and Privacy-Preserving Data Sharing Platform 46
Human centered design of AI-powered Digital Therapeutics for stress prevention: Perspectives from multi-stakeholders' workshops about the SHIVA solution 45
A Holistic Digital Health Framework to Support Health Prevention Strategies in the First 1000 Days (Preprint) 42
A Digital Behavioral Activation Intervention (JuNEX) for Pregnant Women With Subclinical Depression Symptoms: Explorative Co-Design Study 40
Development of a Comprehensive Evaluation Scale for LLM-Powered Counseling Chatbots (CES-LCC) Using the eDelphi Method 30
World Health Organization Evidence-Based Self-Help Plus Intervention for Stress Management via Chatbot: Protocol for Adaptation to a Tech-Enabled Model 14
Totale 6.719
Categoria #
all - tutte 33.293
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 33.293


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021578 51 8 35 16 46 24 90 25 36 94 40 113
2021/2022538 41 29 22 56 32 31 26 62 46 63 60 70
2022/2023964 65 86 15 140 46 111 28 70 209 89 65 40
2023/20241.043 53 25 80 52 49 113 50 95 201 129 33 163
2024/20252.796 84 83 276 108 305 117 101 139 742 273 368 200
2025/2026137 137 0 0 0 0 0 0 0 0 0 0 0
Totale 6.719