Gabrielli, Silvia
 Distribuzione geografica
Continente #
EU - Europa 5.575
NA - Nord America 5.158
AS - Asia 3.030
SA - Sud America 584
Continente sconosciuto - Info sul continente non disponibili 247
AF - Africa 117
OC - Oceania 63
Totale 14.774
Nazione #
US - Stati Uniti d'America 4.946
RU - Federazione Russa 2.833
IT - Italia 925
SG - Singapore 722
HK - Hong Kong 593
CN - Cina 490
BR - Brasile 456
VN - Vietnam 422
DE - Germania 409
IN - India 300
GB - Regno Unito 208
FR - Francia 193
FI - Finlandia 168
SE - Svezia 160
UA - Ucraina 151
NL - Olanda 130
CA - Canada 104
JP - Giappone 89
IE - Irlanda 81
ES - Italia 61
MX - Messico 55
AU - Australia 53
BD - Bangladesh 48
BE - Belgio 48
PH - Filippine 48
PL - Polonia 46
TR - Turchia 35
AR - Argentina 34
IR - Iran 32
EG - Egitto 29
ZA - Sudafrica 29
KR - Corea 28
PK - Pakistan 26
EC - Ecuador 24
IQ - Iraq 24
CO - Colombia 23
TW - Taiwan 23
AT - Austria 21
CZ - Repubblica Ceca 21
PE - Perù 20
GR - Grecia 19
ID - Indonesia 19
MY - Malesia 18
CH - Svizzera 15
TH - Thailandia 15
IL - Israele 13
LT - Lituania 13
PT - Portogallo 13
CL - Cile 11
RO - Romania 11
SA - Arabia Saudita 11
UZ - Uzbekistan 11
LK - Sri Lanka 10
NZ - Nuova Zelanda 10
DK - Danimarca 9
PR - Porto Rico 9
TN - Tunisia 9
AE - Emirati Arabi Uniti 8
CR - Costa Rica 8
MA - Marocco 8
NG - Nigeria 8
VE - Venezuela 8
CW - ???statistics.table.value.countryCode.CW??? 7
MU - Mauritius 7
QA - Qatar 7
SV - El Salvador 7
HN - Honduras 6
DZ - Algeria 5
EE - Estonia 5
GT - Guatemala 5
KE - Kenya 5
KZ - Kazakistan 5
NP - Nepal 5
AZ - Azerbaigian 4
BH - Bahrain 4
DO - Repubblica Dominicana 4
JM - Giamaica 4
KW - Kuwait 4
LV - Lettonia 4
PY - Paraguay 4
SI - Slovenia 4
TT - Trinidad e Tobago 4
ZW - Zimbabwe 4
BG - Bulgaria 3
BY - Bielorussia 3
JO - Giordania 3
NO - Norvegia 3
PA - Panama 3
SM - San Marino 3
SN - Senegal 3
BO - Bolivia 2
EU - Europa 2
GE - Georgia 2
GP - Guadalupe 2
HR - Croazia 2
HU - Ungheria 2
LY - Libia 2
MT - Malta 2
OM - Oman 2
RS - Serbia 2
Totale 14.509
Città #
Hong Kong 557
San Jose 557
Council Bluffs 540
Singapore 386
Chandler 320
Ashburn 292
Dallas 223
Jacksonville 174
New York 158
Moscow 156
Beijing 142
Helsinki 138
Boardman 134
The Dalles 128
Ho Chi Minh City 125
Los Angeles 124
Hanoi 92
Munich 84
Trento 79
Brooklyn 72
Dublin 68
Santa Clara 67
Hefei 63
Ann Arbor 62
Lauterbourg 62
Buffalo 54
Phoenix 53
Kronberg 51
São Paulo 51
Padova 50
Milan 49
Shanghai 48
Verona 46
Brussels 45
Tokyo 43
Dong Ket 40
Wilmington 40
Atlanta 36
Redwood City 36
Warsaw 34
Chicago 31
Toronto 31
Frankfurt am Main 30
Houston 29
Rome 29
London 28
Cairo 26
Denver 26
Rio de Janeiro 25
Chennai 24
North Bergen 24
Orem 24
Osaka 24
Assago 22
New Delhi 21
Dearborn 19
Johannesburg 19
Manchester 19
Montreal 19
Sydney 19
Falkenstein 18
Mexico City 18
Woodbridge 18
Bengaluru 17
Haiphong 17
Da Nang 16
Glasgow 16
San Francisco 16
Seattle 16
Stockholm 16
Lima 15
Mountain View 15
Naples 15
Pergine Valsugana 15
Charlotte 14
Nuremberg 14
Amsterdam 13
Bergamo 13
Bologna 13
Brno 13
Melbourne 13
Norwalk 13
Turku 13
Belo Horizonte 12
Berlin 12
Ottawa 12
Paris 12
Quito 12
Shenzhen 12
Boston 11
Las Vegas 11
Miami 11
Poplar 11
Rovereto 11
Washington 11
Ankara 10
Bolzano 10
Brescia 10
Delhi 10
Guangzhou 10
Totale 6.503
Nome #
A chatbot-based intervention to promote healthy coping in young adults 557
Unveiling Mental Health Insights: A Novel NLP Tool for Stress Detection through Writing and Speaking Analysis to Prevent Burnout 503
Towards a Virtual Stress Management Coach App: A Co-Design Protocol 467
I-Theatre: developing narratives skills in kindergarten children 429
Sviluppare la resilienza per promuovere il benessere: il programma UPRIGHT per preadolescenti, docenti e famiglie 375
Addressing challenges in promoting healthy lifestyles: the al-chatbot approach 325
EDi-PASS: A Participatory Research Study on the Integration of Digital Devices Virtual Reality-related in Socio-Healthcare Contexts 304
Promuovere la resilienza con un approccio sistemico: l’esperienza del progetto UPRIGHT nelle scuole secondarie di primo grado della provincia di Trento 297
Promoting mental health and well-being in early adolescence through a resilience-based programme 263
A Chatbot-Based Coaching Intervention for Adolescents to Promote Life Skills: Pilot Study 260
Motibot - The Virtual Coach for Healthy Coping Intervention among adults with diabetes: A Proof-of-Concept study 242
Choice Architecture for Human-Computer Interaction 230
Resilienza, benessere mentale e qualità della vita nella prima adolescenza: indagine su un campione di adolescenti di 11-14 anni nella provincia autonoma di 229
A game-based solution for in-home rehabilitation 227
Design of a Mobile App for Nutrition Education (TreC-LifeStyle) and Formative Evaluation With Families of Overweight Children 227
Chatbot-Based Version of a World Health Organization-Validated Intervention for Stress Management in Patients With Breast Cancer (Self-Help Plus): Protocol for a Pilot Feasibility Study 225
4. UPRIGHT –Wellbeing and resilience education for teenagers –Disrupted by the COVID-19 pandemic 225
Relevance of well-being, resilience, and health-related quality of life to mental health profiles of European adolescents: results from a cross-sectional analysis of the school-based multinational UPRIGHT project 224
Engagement and Effectiveness of a Healthy Coping Intervention via Chatbot for university students: proof-of-concept study during the COVID-19 pandemic 223
Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings 220
School Interventions for Bullying–Cyberbullying Prevention in Adolescents: Insights from the UPRIGHT and CREEP Projects 219
Toward scalable VR therapy solutions for individuals with Autism Spectrum Conditions: Challenges and Opportunities 218
Assessment of Psychological Distress in Adults With Type 2 Diabetes Mellitus Through Technologies: Literature Review 218
Towards using Segmentation-based Techniques to Personalize Mobility Behavior Interventions 216
Early Development of a Virtual Coach for Healthy Coping Interventions in Type 2 Diabetes Mellitus: Validation Study 216
UPRIGHT, a resilience-based intervention to promote mental well-being in schools: study rationale and methodology for a European randomized controlled trial 215
Co-creation and regional adaptation of a resilience-based universal whole-school program in five European regions 215
Strumenti Innovativi per la Misura dello Stress Correlato al Lavoro 213
Design challenges in motivating change for sustainable urban mobility 208
Virtual Helper or Virtual Card Player? Contrasting Responses of Older Users 204
Designing a Context-Aware Mobile Application for Eco-Driving 203
Personalized, Naturalistic Virtual Reality Scenarios Coupled With Web-Based Progressive Muscle Relaxation Training for the General Population: Protocol for a Proof-of-Principle Randomized Controlled Trial 202
Personalized Virtual Reality Compared With Guided Imagery for Enhancing the Impact of Progressive Muscle Relaxation Training: Pilot Randomized Controlled Trial 200
Personalized Stress Detection Using Biosignals from Wearables: A Scoping Review 199
Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study 196
Interventi psicologici erogati da assistenti virtuali per promuovere il benessere mentale 196
A Chatbot-Based Version of the World Health Organization–Validated Self-Help Plus Intervention for Stress Management: Co-Design and Usability Testing 196
Users` Preferences Regarding Intelligent User Interfaces: Differences Among Users and Changes Over Time [Workshop Description] 193
Designing Intuitive Web Solutions for Monitoring Patient’s Rehabilitation at Home 192
Customized virtual reality naturalistic scenarios promoting engagement and relaxation in patients with cognitive impairment: a proof-of-concept mixed-methods study 190
Human centered design of AI-powered Digital Therapeutics for stress prevention: Perspectives from multi-stakeholders' workshops about the SHIVA solution 189
BeeParking: feedback interfaces for collective behavior change 187
Single-User Tabletop Card Game System for Older Persons: General Lessons Learned from an In-Situ Study 186
The UPRIGHT Project: Designing and Validating Resilience-Based Interventions for Promoting Mental Wellbeing in Early Adolescence. 185
Development of a Comprehensive Evaluation Scale for LLM-Powered Counseling Chatbots (CES-LCC) Using the eDelphi Method 184
A Chatbot (Juno) Prototype to Deploy a Behavioral Activation Intervention to Pregnant Women: Qualitative Evaluation Using a Multiple Case Study 184
Obstacles to Option Setting: Initial Results with a Heuristic Walkthrough Method 181
Serious games for arm rehabilitation of persons with multiple sclerosis. A randomized controlled pilot study 180
Designing a Game-based Solution for In-home Rehabilitation 178
The Role of Personalization in the User Experience, Preferences and Engagement with Virtual Reality Environments for Relaxation 174
Digital Twins in the Future Design of Digital Therapeutics 174
A Holistic Digital Health Framework to Support Health Prevention Strategies in the First 1000 Days (Preprint) 172
Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours 172
Efficacy of eHealth Interventions for Adults with Diabetes: A Systematic Review and Meta-Analysis 169
Multidimensional Study on Users’ Evaluation of the KRAKEN Personal Data Sharing Platform 163
The Efficacy of Digital Cognitive–Behavioral Interventions in Supporting the Psychological Adjustment and Sleep Quality of Pregnant Women with Sub-Clinical Symptoms: A Systematic Review and Meta-Analysis 161
Digital Behavioral Activation Interventions During the Perinatal Period: Scoping Review 158
SLOWBot (chatbot) Lifestyle Assistant. 156
A Digital Behavioral Activation Intervention (JuNEX) for Pregnant Women With Subclinical Depression Symptoms: Explorative Co-Design Study 153
Development and validation of the theory-driven School Resilience Scale for Adults: Preliminary results 150
World Health Organization Evidence-Based Self-Help Plus Intervention for Stress Management via Chatbot: Protocol for Adaptation to a Tech-Enabled Model 148
Monitoring Game-Based Motor Rehabilitation of Patients at Home for Better Plans of Care and Quality of Life 145
KRAKEN: A Secure, Trusted, Regulatory-Compliant, and Privacy-Preserving Data Sharing Platform 136
Measuring Resilience Across Participating Regions in the UPRIGHT EU Horizon 2020 Project: Factor Structure and Psychometric Properties of the Resilience Scale for Adolescents 134
Artificial Intelligence Methods and Digital Intervention Strategies for Predicting and Managing Chronic Obstructive Pulmonary Disease Exacerbations: An Umbrella Review 115
Editorial: Promoting Resilience Interventions for Mental Well-Being in Youth 112
VALISE: A Virtual Agent Laboratory for Instruction-Following Simulation and Evaluation of LLM-Powered Digital Health Interventions 102
Segmentation of Motion Artifacts in Wearable PPG Signals Using Lightweight Neural Networks 90
LLM-Enriched Finite-State Chatbots for Mental Health Support: A Case Study on Self-Help+ 70
Identifying critical areas for safer mental health chatbot interactions: a eDelphi study on high-risk content monitoring 54
Role-Play Large Language Models for Short Behavior Change Interventions: An Exploratory Study on Brief Action Planning 51
Totale 14.774
Categoria #
all - tutte 54.729
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 54.729


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022446 0 0 0 56 32 31 26 62 46 63 60 70
2022/2023964 65 86 15 140 46 111 28 70 209 89 65 40
2023/20241.043 53 25 80 52 49 113 50 95 201 129 33 163
2024/20252.796 84 83 276 108 305 117 101 139 742 273 368 200
2025/20266.788 284 324 478 512 317 237 893 2.389 483 361 389 121
2026/20271.404 250 189 468 497 0 0 0 0 0 0 0 0
Totale 14.774