Gabrielli, Silvia
 Distribuzione geografica
Continente #
EU - Europa 5.422
NA - Nord America 3.950
AS - Asia 2.976
SA - Sud America 573
AF - Africa 114
OC - Oceania 61
Continente sconosciuto - Info sul continente non disponibili 2
Totale 13.098
Nazione #
US - Stati Uniti d'America 3.800
RU - Federazione Russa 2.830
IT - Italia 862
SG - Singapore 716
HK - Hong Kong 585
CN - Cina 475
BR - Brasile 450
VN - Vietnam 421
DE - Germania 396
IN - India 293
GB - Regno Unito 197
FR - Francia 190
FI - Finlandia 168
UA - Ucraina 151
NL - Olanda 127
SE - Svezia 117
JP - Giappone 89
CA - Canada 81
IE - Irlanda 81
ES - Italia 60
MX - Messico 52
AU - Australia 51
BE - Belgio 48
PL - Polonia 46
BD - Bangladesh 43
PH - Filippine 43
TR - Turchia 35
AR - Argentina 34
IR - Iran 32
EG - Egitto 29
ZA - Sudafrica 29
KR - Corea 27
PK - Pakistan 26
EC - Ecuador 24
IQ - Iraq 23
TW - Taiwan 23
AT - Austria 21
CZ - Repubblica Ceca 21
PE - Perù 20
GR - Grecia 19
CO - Colombia 18
MY - Malesia 18
ID - Indonesia 17
TH - Thailandia 15
CH - Svizzera 14
IL - Israele 13
LT - Lituania 12
PT - Portogallo 12
CL - Cile 11
UZ - Uzbekistan 11
LK - Sri Lanka 10
NZ - Nuova Zelanda 10
SA - Arabia Saudita 10
TN - Tunisia 9
DK - Danimarca 8
MA - Marocco 8
NG - Nigeria 8
VE - Venezuela 8
AE - Emirati Arabi Uniti 7
MU - Mauritius 7
QA - Qatar 7
RO - Romania 6
DZ - Algeria 5
KE - Kenya 5
NP - Nepal 5
AZ - Azerbaigian 4
BH - Bahrain 4
KW - Kuwait 4
KZ - Kazakistan 4
LV - Lettonia 4
PY - Paraguay 4
SI - Slovenia 4
ZW - Zimbabwe 4
BG - Bulgaria 3
DO - Repubblica Dominicana 3
EE - Estonia 3
JM - Giamaica 3
JO - Giordania 3
NO - Norvegia 3
PA - Panama 3
SM - San Marino 3
SN - Senegal 3
BO - Bolivia 2
BY - Bielorussia 2
CR - Costa Rica 2
EU - Europa 2
GE - Georgia 2
HN - Honduras 2
HR - Croazia 2
HU - Ungheria 2
LY - Libia 2
MT - Malta 2
OM - Oman 2
PR - Porto Rico 2
RS - Serbia 2
UY - Uruguay 2
AM - Armenia 1
AO - Angola 1
BA - Bosnia-Erzegovina 1
CY - Cipro 1
Totale 13.080
Città #
Hong Kong 552
San Jose 472
Singapore 381
Chandler 319
Council Bluffs 283
Ashburn 255
Dallas 212
Jacksonville 171
Moscow 156
Helsinki 138
Beijing 134
Boardman 133
The Dalles 127
Ho Chi Minh City 125
Los Angeles 110
New York 107
Hanoi 91
Munich 79
Trento 76
Dublin 68
Hefei 63
Ann Arbor 62
Brooklyn 62
Lauterbourg 62
Kronberg 51
Padova 50
São Paulo 49
Milan 47
Shanghai 47
Brussels 45
Tokyo 43
Verona 43
Dong Ket 40
Santa Clara 39
Redwood City 36
Wilmington 36
Warsaw 34
Phoenix 29
Frankfurt am Main 28
Toronto 28
London 27
Cairo 26
Houston 25
Rio de Janeiro 25
Chennai 24
Orem 24
Osaka 24
Chicago 23
Assago 22
Atlanta 22
Dearborn 19
Johannesburg 19
Manchester 19
Denver 18
Falkenstein 18
Woodbridge 18
Bengaluru 17
Haiphong 17
Mexico City 17
Rome 17
Sydney 17
Da Nang 16
Glasgow 16
Stockholm 16
Montreal 15
Mountain View 15
New Delhi 15
Pergine Valsugana 15
Seattle 15
Lima 14
Naples 14
Nuremberg 14
Amsterdam 13
Bergamo 13
Brno 13
Melbourne 13
Turku 13
Belo Horizonte 12
Bologna 12
Quito 12
Shenzhen 12
Norwalk 11
Paris 11
Poplar 11
Rovereto 11
Ankara 10
Berlin 10
Bolzano 10
Buffalo 10
Delhi 10
Guangzhou 10
Istanbul 10
Lipa City 10
Ottawa 10
Querétaro 10
San Francisco 10
Vienna 10
Brescia 9
Hanover 9
Miami 9
Totale 5.790
Nome #
A chatbot-based intervention to promote healthy coping in young adults 538
Unveiling Mental Health Insights: A Novel NLP Tool for Stress Detection through Writing and Speaking Analysis to Prevent Burnout 453
Towards a Virtual Stress Management Coach App: A Co-Design Protocol 449
I-Theatre: developing narratives skills in kindergarten children 415
Sviluppare la resilienza per promuovere il benessere: il programma UPRIGHT per preadolescenti, docenti e famiglie 353
Addressing challenges in promoting healthy lifestyles: the al-chatbot approach 310
EDi-PASS: A Participatory Research Study on the Integration of Digital Devices Virtual Reality-related in Socio-Healthcare Contexts 272
Promuovere la resilienza con un approccio sistemico: l’esperienza del progetto UPRIGHT nelle scuole secondarie di primo grado della provincia di Trento 269
A Chatbot-Based Coaching Intervention for Adolescents to Promote Life Skills: Pilot Study 244
Promoting mental health and well-being in early adolescence through a resilience-based programme 240
Motibot - The Virtual Coach for Healthy Coping Intervention among adults with diabetes: A Proof-of-Concept study 222
Choice Architecture for Human-Computer Interaction 215
Design of a Mobile App for Nutrition Education (TreC-LifeStyle) and Formative Evaluation With Families of Overweight Children 214
A game-based solution for in-home rehabilitation 210
4. UPRIGHT –Wellbeing and resilience education for teenagers –Disrupted by the COVID-19 pandemic 209
Engagement and Effectiveness of a Healthy Coping Intervention via Chatbot for university students: proof-of-concept study during the COVID-19 pandemic 207
Resilienza, benessere mentale e qualità della vita nella prima adolescenza: indagine su un campione di adolescenti di 11-14 anni nella provincia autonoma di 206
Chatbot-Based Version of a World Health Organization-Validated Intervention for Stress Management in Patients With Breast Cancer (Self-Help Plus): Protocol for a Pilot Feasibility Study 205
Assessment of Psychological Distress in Adults With Type 2 Diabetes Mellitus Through Technologies: Literature Review 205
Towards using Segmentation-based Techniques to Personalize Mobility Behavior Interventions 203
Toward scalable VR therapy solutions for individuals with Autism Spectrum Conditions: Challenges and Opportunities 201
Co-creation and regional adaptation of a resilience-based universal whole-school program in five European regions 200
Early Development of a Virtual Coach for Healthy Coping Interventions in Type 2 Diabetes Mellitus: Validation Study 199
UPRIGHT, a resilience-based intervention to promote mental well-being in schools: study rationale and methodology for a European randomized controlled trial 198
Relevance of well-being, resilience, and health-related quality of life to mental health profiles of European adolescents: results from a cross-sectional analysis of the school-based multinational UPRIGHT project 198
Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings 196
Strumenti Innovativi per la Misura dello Stress Correlato al Lavoro 192
Design challenges in motivating change for sustainable urban mobility 192
School Interventions for Bullying–Cyberbullying Prevention in Adolescents: Insights from the UPRIGHT and CREEP Projects 190
Designing a Context-Aware Mobile Application for Eco-Driving 188
Virtual Helper or Virtual Card Player? Contrasting Responses of Older Users 187
Personalized Stress Detection Using Biosignals from Wearables: A Scoping Review 180
Personalized Virtual Reality Compared With Guided Imagery for Enhancing the Impact of Progressive Muscle Relaxation Training: Pilot Randomized Controlled Trial 179
Interventi psicologici erogati da assistenti virtuali per promuovere il benessere mentale 177
Users` Preferences Regarding Intelligent User Interfaces: Differences Among Users and Changes Over Time [Workshop Description] 177
Personalized, Naturalistic Virtual Reality Scenarios Coupled With Web-Based Progressive Muscle Relaxation Training for the General Population: Protocol for a Proof-of-Principle Randomized Controlled Trial 175
Designing Intuitive Web Solutions for Monitoring Patient’s Rehabilitation at Home 175
A Chatbot-Based Version of the World Health Organization–Validated Self-Help Plus Intervention for Stress Management: Co-Design and Usability Testing 172
Single-User Tabletop Card Game System for Older Persons: General Lessons Learned from an In-Situ Study 170
The UPRIGHT Project: Designing and Validating Resilience-Based Interventions for Promoting Mental Wellbeing in Early Adolescence. 170
BeeParking: feedback interfaces for collective behavior change 170
Human centered design of AI-powered Digital Therapeutics for stress prevention: Perspectives from multi-stakeholders' workshops about the SHIVA solution 169
Obstacles to Option Setting: Initial Results with a Heuristic Walkthrough Method 165
Serious games for arm rehabilitation of persons with multiple sclerosis. A randomized controlled pilot study 164
Customized virtual reality naturalistic scenarios promoting engagement and relaxation in patients with cognitive impairment: a proof-of-concept mixed-methods study 164
Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study 163
Designing a Game-based Solution for In-home Rehabilitation 163
The Role of Personalization in the User Experience, Preferences and Engagement with Virtual Reality Environments for Relaxation 158
Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours 158
Development of a Comprehensive Evaluation Scale for LLM-Powered Counseling Chatbots (CES-LCC) Using the eDelphi Method 156
A Holistic Digital Health Framework to Support Health Prevention Strategies in the First 1000 Days (Preprint) 156
Efficacy of eHealth Interventions for Adults with Diabetes: A Systematic Review and Meta-Analysis 155
A Chatbot (Juno) Prototype to Deploy a Behavioral Activation Intervention to Pregnant Women: Qualitative Evaluation Using a Multiple Case Study 155
Digital Twins in the Future Design of Digital Therapeutics 152
The Efficacy of Digital Cognitive–Behavioral Interventions in Supporting the Psychological Adjustment and Sleep Quality of Pregnant Women with Sub-Clinical Symptoms: A Systematic Review and Meta-Analysis 141
SLOWBot (chatbot) Lifestyle Assistant. 141
Digital Behavioral Activation Interventions During the Perinatal Period: Scoping Review 140
Multidimensional Study on Users’ Evaluation of the KRAKEN Personal Data Sharing Platform 136
Development and validation of the theory-driven School Resilience Scale for Adults: Preliminary results 135
Monitoring Game-Based Motor Rehabilitation of Patients at Home for Better Plans of Care and Quality of Life 133
A Digital Behavioral Activation Intervention (JuNEX) for Pregnant Women With Subclinical Depression Symptoms: Explorative Co-Design Study 132
Measuring Resilience Across Participating Regions in the UPRIGHT EU Horizon 2020 Project: Factor Structure and Psychometric Properties of the Resilience Scale for Adolescents 121
World Health Organization Evidence-Based Self-Help Plus Intervention for Stress Management via Chatbot: Protocol for Adaptation to a Tech-Enabled Model 121
KRAKEN: A Secure, Trusted, Regulatory-Compliant, and Privacy-Preserving Data Sharing Platform 118
Editorial: Promoting Resilience Interventions for Mental Well-Being in Youth 100
Artificial Intelligence Methods and Digital Intervention Strategies for Predicting and Managing Chronic Obstructive Pulmonary Disease Exacerbations: An Umbrella Review 94
VALISE: A Virtual Agent Laboratory for Instruction-Following Simulation and Evaluation of LLM-Powered Digital Health Interventions 67
Segmentation of Motion Artifacts in Wearable PPG Signals Using Lightweight Neural Networks 66
LLM-Enriched Finite-State Chatbots for Mental Health Support: A Case Study on Self-Help+ 42
Identifying critical areas for safer mental health chatbot interactions: a eDelphi study on high-risk content monitoring 23
Role-Play Large Language Models for Short Behavior Change Interventions: An Exploratory Study on Brief Action Planning 23
Totale 13.336
Categoria #
all - tutte 48.240
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 48.240


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021113 0 0 0 0 0 0 0 0 0 0 0 113
2021/2022538 41 29 22 56 32 31 26 62 46 63 60 70
2022/2023964 65 86 15 140 46 111 28 70 209 89 65 40
2023/20241.043 53 25 80 52 49 113 50 95 201 129 33 163
2024/20252.796 84 83 276 108 305 117 101 139 742 273 368 200
2025/20266.754 284 324 478 512 317 237 893 2.389 483 361 389 87
Totale 13.336