This paper presents a real time graphical simulator based on a client-server architecture. The rendering engine, supported by a specialized client application for the automatic generation of goal oriented motion of synthetic characters, is used to produce realistic image sequences for extensive performance assessment of computer vision algorithms
Synthetic Movies for Computer Vision Applications
Lanz, Oswald;
2003-01-01
Abstract
This paper presents a real time graphical simulator based on a client-server architecture. The rendering engine, supported by a specialized client application for the automatic generation of goal oriented motion of synthetic characters, is used to produce realistic image sequences for extensive performance assessment of computer vision algorithmsFile in questo prodotto:
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