In this paper, we present a national R&D project, DIGITAL OCEAN1, which is a system allowing the distribution of submarine multimedia content resulting from the integration of three modules: an underwater device for multimedia content display, a software for virtual environments edition and a demonstration video game. These three modules constitute the project's main components. In fact, four partners are involved in the development of the project, each handling specific aspects of it: RATC team of IBISC2 works on Oce@nyd for the digital media collection on the internet, which is a groupware architectural model based on Web services and software agent’s integration, bringing a new approach for creating collaborative applications and innovation to the CSCW domain. The I&M team of LSIS3 takes part in the design of the Oceanyd software that allows a real-time sea-beds visualization along with a data editor interface. Using a popular open-source graphics engine, an underwater virtual environment is created and composed of several fauna and flora specimens, and rendered with effects such as water plane reflection, skybox, lights, etc. Another partner, SEMANTIC-TS4, provides the Digital Elevation Model (DEM) for creating virtual sea-beds, along with measurements concerning underwater acoustics, oceanography measurement data and signal processing. Finally, VirtualDive5, the company that has created the project and handles its overall management and marketing. This project constitutes the company's unique activity, so its commitment to the project’s success is total. The company has a global vision of the project, where it should be directed at short and long term but also a comprehensive view of all project details and of their evolution in time.
Detailed 3d reconstruction of the great inscription of Gortyna, Crete: acquisition, registration and visualization of multi-resolution data.
Remondino, Fabio;Girardi, Stefano;Gonzo, Lorenzo;
2008-01-01
Abstract
In this paper, we present a national R&D project, DIGITAL OCEAN1, which is a system allowing the distribution of submarine multimedia content resulting from the integration of three modules: an underwater device for multimedia content display, a software for virtual environments edition and a demonstration video game. These three modules constitute the project's main components. In fact, four partners are involved in the development of the project, each handling specific aspects of it: RATC team of IBISC2 works on Oce@nyd for the digital media collection on the internet, which is a groupware architectural model based on Web services and software agent’s integration, bringing a new approach for creating collaborative applications and innovation to the CSCW domain. The I&M team of LSIS3 takes part in the design of the Oceanyd software that allows a real-time sea-beds visualization along with a data editor interface. Using a popular open-source graphics engine, an underwater virtual environment is created and composed of several fauna and flora specimens, and rendered with effects such as water plane reflection, skybox, lights, etc. Another partner, SEMANTIC-TS4, provides the Digital Elevation Model (DEM) for creating virtual sea-beds, along with measurements concerning underwater acoustics, oceanography measurement data and signal processing. Finally, VirtualDive5, the company that has created the project and handles its overall management and marketing. This project constitutes the company's unique activity, so its commitment to the project’s success is total. The company has a global vision of the project, where it should be directed at short and long term but also a comprehensive view of all project details and of their evolution in time.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.