About half of the deaf children using a cochlear implant show poorer language performance than their hearing peers when they enter primary school. Some studies suggest that these problems could be explained by a domain-general deficit in processing sequences of stimuli. Although these problems are widely recognized among the major causes of the spoken and written language delay in children with cochlear implants, a training specific for these learning abilities needs to be further developed. In this paper, we discuss the design, development and preliminary User Experience (UX) evaluation of a digital tool aimed at filling this gap: SELEDE (SEquence LEarning for DEaf children). We followed a co-design approach, involving all interested stakeholders (children, researchers, developers, therapists) throughout the process.
Design, implementation and evaluation of SELEDE: a collection of serious games for training sequence learning skills in deaf children
Mich O.;Fastelli A.;Armellini E.;
2019-01-01
Abstract
About half of the deaf children using a cochlear implant show poorer language performance than their hearing peers when they enter primary school. Some studies suggest that these problems could be explained by a domain-general deficit in processing sequences of stimuli. Although these problems are widely recognized among the major causes of the spoken and written language delay in children with cochlear implants, a training specific for these learning abilities needs to be further developed. In this paper, we discuss the design, development and preliminary User Experience (UX) evaluation of a digital tool aimed at filling this gap: SELEDE (SEquence LEarning for DEaf children). We followed a co-design approach, involving all interested stakeholders (children, researchers, developers, therapists) throughout the process.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.