Serious games with 3D interfaces are Virtual Reality VR systems that are becoming common for the training of military and emergency teams. A platform for the development of serious games should allow the addition of semantics to the virtual environment and the modularization of the artificial intelligence controlling the behaviors of non-playing characters in order to support a productive end-user development environment. In this paper, we report the ontology design activity performed in the context of the PRESTO project aiming to realize a conceptual model able to abstract the developers from the graphical and geometrical properties of the entities in the VR, as well as the behavioral models associated to the non-playing characters.
An Ontology for Supporting the Evolution of Virtual Reality Scenarios
Dragoni, Mauro;Ghidini, Chiara;
2015-01-01
Abstract
Serious games with 3D interfaces are Virtual Reality VR systems that are becoming common for the training of military and emergency teams. A platform for the development of serious games should allow the addition of semantics to the virtual environment and the modularization of the artificial intelligence controlling the behaviors of non-playing characters in order to support a productive end-user development environment. In this paper, we report the ontology design activity performed in the context of the PRESTO project aiming to realize a conceptual model able to abstract the developers from the graphical and geometrical properties of the entities in the VR, as well as the behavioral models associated to the non-playing characters.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.