The virtual reconstruction of subterranean structures is a suitable scenario for the integration of different geomatics techniques although narrow passages, lack of light and irregular surface can arise various problems in the data acquisition as well as processing procedures. Generally the final product is a dense and detailed 3D model, whose number of triangles increases quickly according to the complexity of the object. This complexity reduces the efficient use and dissemination of the produced information therefore innovative solutions are sought. The article presents the 3D surveying and modelling of underground passages of World War I (WWI) fortifications. After the acquisition of dense point clouds by means of terrestrial scanning (TLS), a simplification and optimization workflow is performed with the aim of generating a lightweight product that keeps the maximum amount of significant information. A continuous scene representation with a 87% triangle reduction is generated, while the final precision is preserved according to a tolerance predefined by the final user. Such 3D product can be employed as basis for reconstruction, consolidation, preservation and valorisation of the WWI tunnels.

3D SURVEYING & MODELING OF UNDERGROUND PASSAGES IN WWI FORTIFICATIONS

Nocerino, Erica;Menna, Fabio;Remondino, Fabio
2015-01-01

Abstract

The virtual reconstruction of subterranean structures is a suitable scenario for the integration of different geomatics techniques although narrow passages, lack of light and irregular surface can arise various problems in the data acquisition as well as processing procedures. Generally the final product is a dense and detailed 3D model, whose number of triangles increases quickly according to the complexity of the object. This complexity reduces the efficient use and dissemination of the produced information therefore innovative solutions are sought. The article presents the 3D surveying and modelling of underground passages of World War I (WWI) fortifications. After the acquisition of dense point clouds by means of terrestrial scanning (TLS), a simplification and optimization workflow is performed with the aim of generating a lightweight product that keeps the maximum amount of significant information. A continuous scene representation with a 87% triangle reduction is generated, while the final precision is preserved according to a tolerance predefined by the final user. Such 3D product can be employed as basis for reconstruction, consolidation, preservation and valorisation of the WWI tunnels.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11582/301559
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