The recognition of student’s motivational states and the adaptation of instructions to the student’s motivations are hot topics in the field of intelligent tutoring systems. In this paper, we describe a prototype of an Intelligent Chess Tutoring System based on a set of motivational strategies borrowed from Dweck’s theory. The main objectives of the prototype are to teach some chess tactics to middle-level players and to help them to avoid helpless reactions after their errors. The prototype was implemented using Flash Mx 2004. The graphical user interface encompasses a life-like character functioning as tutor.
|Titolo:||Motivational Strategies for an Intelligent Chess Tutoring System|
|Data di pubblicazione:||2005|
|Appare nelle tipologie:||4.1 Contributo in Atti di convegno|