Sfoglia per Autore Andrao, Margherita
Therapists as designers: An initial investigation of end-user programming of a tangible tool for therapeutic interventions
2021-01-01 Andrao, M.; Treccani, B.; Zancanaro, M.
End-User Programming and Math Teachers: an Initial Study
2022-01-01 Andrao, M.; Desolda, G.; Greco, F.; Manfredi, R.; Treccani, B.; Zancanaro, M.
SMARTER: an IoT learning game to teach math
2022-01-01 Andrao, M.; Desolda, G.; Greco, F.; Manfredi, R.; Treccani, B.; Zancanaro, M.
Toward a Better Understanding of End-User Debugging Strategies: A Pilot Study
2022-01-01 Manfredi, R.; Andrao, M.; Greco, F.; Desolda, G.; Treccani, B.; Zancanaro, M.
Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules
2023-01-01 Andrao, Margherita; Treccani, Barbara; Zancanaro, Massimo
Enhance Gamification Design Through End-User Development: a Proposal
2023-01-01 Andrao, Margherita; Gini, Federica; Bucchiarone, Antonio; Marconi, Annapaola; Treccani, Barbara; Zancanaro, Massimo
Workshop EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems
2023-01-01 Andrao, Margherita; Balducci, Fabrizio; Breve, Bernardo; Mattioli, Andrea; Vernero, Fabiana
Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services
2023-01-01 Andrao, Margherita; Balducci, Fabrizio; Breve, Bernardo; Cena, Federica; Desolda, Giuseppe; Deufemia, Vincenzo; Gena, Cristina; Matera, Maristella; Mattioli, Andrea; Paternò, Fabio; Santoro, Carmen; Treccani, Barbara; Vernero, Fabiana; Zancanaro, Massimo
SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device
2023-01-01 Andrao, Margherita; Cappelletti, Alessandro; Desolda, Giuseppe; Greco, Francesco; Treccani, Barabara; Zancanaro, Massimo
End-User Programming for Smart Educational Devices: Exploring the Role of Linguistic Aspects, Mental Models, and Reasoning Strategies in Trigger-Action Rules Composition and Debugging
2023-01-01 Andrao, Margherita
The SmartGame: mixing digital and tangible to foster math education and social interaction
2023-01-01 Gini, Federica; Andrao, Margherita; Marconi, Annapaola
Titolo | Data di pubblicazione | Autore(i) | File |
---|---|---|---|
Therapists as designers: An initial investigation of end-user programming of a tangible tool for therapeutic interventions | 1-gen-2021 | Andrao, M.; Treccani, B.; Zancanaro, M. | |
End-User Programming and Math Teachers: an Initial Study | 1-gen-2022 | Andrao, M.; Desolda, G.; Greco, F.; Manfredi, R.; Treccani, B.; Zancanaro, M. | |
SMARTER: an IoT learning game to teach math | 1-gen-2022 | Andrao, M.; Desolda, G.; Greco, F.; Manfredi, R.; Treccani, B.; Zancanaro, M. | |
Toward a Better Understanding of End-User Debugging Strategies: A Pilot Study | 1-gen-2022 | Manfredi, R.; Andrao, M.; Greco, F.; Desolda, G.; Treccani, B.; Zancanaro, M. | |
Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules | 1-gen-2023 | Andrao, Margherita; Treccani, Barbara; Zancanaro, Massimo | |
Enhance Gamification Design Through End-User Development: a Proposal | 1-gen-2023 | Andrao, Margherita; Gini, Federica; Bucchiarone, Antonio; Marconi, Annapaola; Treccani, Barbara; Zancanaro, Massimo | |
Workshop EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems | 1-gen-2023 | Andrao, Margherita; Balducci, Fabrizio; Breve, Bernardo; Mattioli, Andrea; Vernero, Fabiana | |
Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services | 1-gen-2023 | Andrao, Margherita; Balducci, Fabrizio; Breve, Bernardo; Cena, Federica; Desolda, Giuseppe; Deufemia, Vincenzo; Gena, Cristina; Matera, Maristella; Mattioli, Andrea; Paternò, Fabio; Santoro, Carmen; Treccani, Barbara; Vernero, Fabiana; Zancanaro, Massimo | |
SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device | 1-gen-2023 | Andrao, Margherita; Cappelletti, Alessandro; Desolda, Giuseppe; Greco, Francesco; Treccani, Barabara; Zancanaro, Massimo | |
End-User Programming for Smart Educational Devices: Exploring the Role of Linguistic Aspects, Mental Models, and Reasoning Strategies in Trigger-Action Rules Composition and Debugging | 1-gen-2023 | Andrao, Margherita | |
The SmartGame: mixing digital and tangible to foster math education and social interaction | 1-gen-2023 | Gini, Federica; Andrao, Margherita; Marconi, Annapaola |
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