This paper presents a real time graphical simulator based on a client-server architecture. The rendering engine, supported by a specialized client application for the automatic generation of goal oriented motion of synthetic characters, is used to produce realistic image sequences for extensive performance assessment of computer vision algorithms

Synthetic Movies for Computer Vision Applications

Lanz, Oswald;
2003-01-01

Abstract

This paper presents a real time graphical simulator based on a client-server architecture. The rendering engine, supported by a specialized client application for the automatic generation of goal oriented motion of synthetic characters, is used to produce realistic image sequences for extensive performance assessment of computer vision algorithms
2003
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11582/914
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